Improved TilemapLayer rendering and debug rendering significantly. Cleared out some old assets and added a new map.

This commit is contained in:
photonstorm
2013-12-18 00:44:04 +00:00
parent dd7ae12271
commit 50eee95c99
20 changed files with 3400 additions and 17525 deletions
+2 -1
View File
@@ -1424,9 +1424,10 @@ declare module Phaser {
addToFileList(type: string, key: string, url: string, properties: Array<any>): void;
image(key: string, url: string, overwrite?: boolean): void;
text(key: string, url: string, overwrite?: boolean): void;
spritesheet(key: string, url: string, frameWidth: number, frameHeight: number, frameMax: number): void;
spritesheet(key: string, url: string, frameWidth: number, frameHeight: number, frameMax?: number, margin?: number, spacing?: number): void;
audio(key: string, urls: string[], autoDecode?: boolean): void;
tilemap(key: string, tilesetURL: string, mapDataURL?: string, mapData?: Object, format?: string): void;
tileset(key: string, url: string, tileWidth: number, tileHeight: number, tileMargin?: number, tileSpacing?: number, rows?: number, columns?: number, limit?: number): void;
bitmapFont(key: string, textureURL: string, xmlURL?: string, xmlData?: Object): void;
atlasJSONArray(key: string, textureURL: string, atlasURL: string, atlasData: Object): void;
atlasJSONHash(key: string, textureURL: string, atlasURL: string, atlasData: Object): void;