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https://github.com/wassname/phaser.git
synced 2026-08-02 13:00:25 +08:00
BitmapFont fixes and updates and Cache support for it added. Working sweet now.
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@@ -1,6 +1,6 @@
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// var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
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var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update, render: render });
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// var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update });
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var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update });
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function preload() {
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@@ -16,38 +16,17 @@ function create() {
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font = game.add.bitmapFont('knightHawks', 31, 25, Phaser.BitmapFont.TEXT_SET6, 10, 1, 1);
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font.text = 'phaser was here';
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for (var c = 0; c < 10; c++)
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for (var c = 0; c < 19; c++)
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{
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var i = game.add.image(0, c * 32, font);
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var i = game.add.image(game.world.centerX, c * 32, font);
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i.tint = Math.random() * 0xFFFFFF;
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i.anchor.set(0.5, 1);
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}
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// i.scale.set(2);
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// font.anchor.set(0.5);
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// font.text = 'phaser';
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game.input.onDown.add(change, this);
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}
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function change() {
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font.text = 'rocking the house';
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}
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function update() {
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// font.text = "phaser\n\nx: " + game.input.x + "\ny: " + game.input.y;
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// font.text = "phaser x: " + game.input.x + " y: " + game.input.y;
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}
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function render() {
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// game.debug.renderText("x: " + game.input.x + "\ny: " + game.input.y, 32, 32);
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// game.debug.renderText(font.bmd.width + " x " + font.bmd.height, 32, 64);
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// game.debug.renderText(font.width + " x " + font.height, 32, 96);
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font.text = "phaser x: " + game.input.x + " y: " + game.input.y;
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}
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