Updated DynamicTexture.setPixel, added GameMath.shuffleArray, fixed Animation.frame and created a few new tests

This commit is contained in:
Richard Davey
2013-05-18 03:05:28 +01:00
parent 55568592b5
commit 53aa43566e
21 changed files with 529 additions and 95 deletions
+23
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/// <reference path="../../Phaser/Game.ts" />
(function () {
var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update);
var emitter;
function init() {
myGame.loader.addImageFile('jet', 'assets/sprites/particle1.png');
myGame.loader.load();
}
function create() {
emitter = myGame.createEmitter(myGame.stage.centerX, myGame.stage.centerY);
emitter.makeParticles('jet', 100);
emitter.gravity = 200;
emitter.setXSpeed(-50, 50);
emitter.setYSpeed(-50, -100);
emitter.setRotation(0, 0);
emitter.start(false, 10, 0.05);
}
function update() {
emitter.x = myGame.input.x;
emitter.y = myGame.input.y;
//emitter.em
}
})();
+38
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/// <reference path="../../Phaser/Game.ts" />
(function () {
var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update);
var emitter: Phaser.Emitter;
function init() {
myGame.loader.addImageFile('jet', 'assets/sprites/particle1.png');
myGame.loader.load();
}
function create() {
emitter = myGame.createEmitter(myGame.stage.centerX, myGame.stage.centerY);
emitter.makeParticles('jet', 100);
emitter.gravity = 200;
emitter.setXSpeed(-50, 50);
emitter.setYSpeed(-50, -100);
emitter.setRotation(0, 0);
emitter.start(false, 10, 0.05);
}
function update() {
emitter.x = myGame.input.x;
emitter.y = myGame.input.y;
//emitter.em
}
})();