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https://github.com/wassname/phaser.git
synced 2026-09-09 11:28:47 +08:00
Updated DynamicTexture.setPixel, added GameMath.shuffleArray, fixed Animation.frame and created a few new tests
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@@ -0,0 +1,23 @@
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/// <reference path="../../Phaser/Game.ts" />
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(function () {
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var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update);
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var emitter;
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function init() {
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myGame.loader.addImageFile('jet', 'assets/sprites/particle1.png');
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myGame.loader.load();
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}
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function create() {
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emitter = myGame.createEmitter(myGame.stage.centerX, myGame.stage.centerY);
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emitter.makeParticles('jet', 100);
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emitter.gravity = 200;
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emitter.setXSpeed(-50, 50);
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emitter.setYSpeed(-50, -100);
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emitter.setRotation(0, 0);
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emitter.start(false, 10, 0.05);
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}
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function update() {
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emitter.x = myGame.input.x;
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emitter.y = myGame.input.y;
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//emitter.em
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}
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})();
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@@ -0,0 +1,38 @@
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/// <reference path="../../Phaser/Game.ts" />
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(function () {
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var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update);
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var emitter: Phaser.Emitter;
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function init() {
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myGame.loader.addImageFile('jet', 'assets/sprites/particle1.png');
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myGame.loader.load();
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}
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function create() {
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emitter = myGame.createEmitter(myGame.stage.centerX, myGame.stage.centerY);
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emitter.makeParticles('jet', 100);
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emitter.gravity = 200;
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emitter.setXSpeed(-50, 50);
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emitter.setYSpeed(-50, -100);
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emitter.setRotation(0, 0);
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emitter.start(false, 10, 0.05);
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}
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function update() {
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emitter.x = myGame.input.x;
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emitter.y = myGame.input.y;
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//emitter.em
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}
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})();
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