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Mummy attack :)
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@@ -109,7 +109,7 @@ Phaser.Sprite.prototype.constructor = Phaser.Sprite;
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/**
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* Automatically called after update() by the game loop for all 'alive' objects.
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*/
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Phaser.Sprite.prototype.postUpdate = function() {
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Phaser.Sprite.prototype.update = function() {
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this.animations.update();
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// this.checkBounds();
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