Testing some new Camera tricks.

This commit is contained in:
Richard Davey
2013-10-03 23:20:24 +01:00
parent c8760b4341
commit 54f073e5cb
12 changed files with 171 additions and 24 deletions
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Width:  |  Height:  |  Size: 253 B

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@@ -1,4 +1,4 @@
<!DOCTYPE HTML>
<!doctype html>
<html>
<head>
<meta charset="UTF-8" />
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@@ -7,7 +7,7 @@
(function () {
var game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create });
var game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create, update: update });
function preload() {
@@ -15,9 +15,17 @@
}
var text;
function create() {
game.add.bitmapText(200, 100, 'Phaser & Pixi\nrocking!', { font: '64px Desyrel', align: 'center' });
text = game.add.bitmapText(200, 100, 'Phaser & Pixi\nrocking!', { font: '64px Desyrel', align: 'center' });
}
function update() {
text.setText('Phaser & Pixi\nrocking!\n' + Math.round(game.time.now));
}
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@@ -0,0 +1,111 @@
<?php
$title = "Moving around the World";
require('../head.php');
?>
<script type="text/javascript">
window.onload = function () {
var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create, update: update, render : render });
// var game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create, update: update, render: render });
function preload() {
// game.world.setSize(1920, 1200);
game.load.image('backdrop', 'assets/pics/remember-me.jpg');
game.load.image('mushroom', 'assets/sprites/mushroom.png');
game.load.image('phaser', 'assets/sprites/sonic_havok_sanity.png');
}
var cursors;
var d;
function create() {
game.add.sprite(0, 0, 'backdrop');
for (var i = 0; i < 100; i++)
{
game.add.sprite(game.world.randomX, game.world.randomY, 'mushroom');
}
d = game.add.sprite(200, 200, 'phaser');
d.anchor.setTo(0.5, 0.5);
cursors = game.input.keyboard.createCursorKeys();
console.log(game.camera.displayObject.length);
// console.log(game.camera.displayObject.children[0].name);
}
function update() {
if (cursors.up.isDown)
{
if (cursors.up.shiftKey)
{
d.angle++;
}
else
{
game.camera.y -= 4;
}
}
else if (cursors.down.isDown)
{
if (cursors.down.shiftKey)
{
d.angle--;
}
else
{
game.camera.y += 4;
}
}
if (cursors.left.isDown)
{
if (cursors.left.shiftKey)
{
game.camera.displayObject.rotation -= 0.05;
}
else
{
game.camera.x -= 4;
}
}
else if (cursors.right.isDown)
{
if (cursors.right.shiftKey)
{
game.camera.displayObject.rotation += 0.05;
}
else
{
game.camera.x += 4;
}
}
}
function render() {
game.debug.renderCameraInfo(game.camera, 32, 32);
game.debug.renderWorldTransformInfo(d, 32, 200);
game.debug.renderLocalTransformInfo(d, 32, 400);
game.debug.renderSpriteCorners(d, false, true);
}
};
</script>
<?php
require('../foot.php');
?>