mirror of
https://github.com/wassname/phaser.git
synced 2026-08-04 13:14:14 +08:00
When Phaser loads images they are now added to the PIXI.BaseTextureCache. Also when it loads atlas data (regardless of the 3 formats) they are converted into PIXI TextureCache entries using UUIDs to avoid name clashes and to support index based atlases.
This commit is contained in:
+79
-27
@@ -69,7 +69,7 @@ Phaser.Animation.Parser = {
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* @param json {object} Json data you want to parse.
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* @return {FrameData} Generated FrameData object.
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*/
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JSONData: function (game, json) {
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JSONData: function (game, json, cacheKey) {
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// Malformed?
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if (!json['frames']) {
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@@ -84,25 +84,41 @@ Phaser.Animation.Parser = {
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var frames = json['frames'];
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var newFrame;
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for (var i = 0; i < frames.length; i++) {
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for (var i = 0; i < frames.length; i++)
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{
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var uuid = game.rnd.uuid();
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newFrame = data.addFrame(new Phaser.Animation.Frame(
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frames[i].frame.x,
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frames[i].frame.y,
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frames[i].frame.w,
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frames[i].frame.h,
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frames[i].filename
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frames[i].filename,
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uuid
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));
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newFrame.setTrim(
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frames[i].trimmed,
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frames[i].sourceSize.w,
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frames[i].sourceSize.h,
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frames[i].spriteSourceSize.x,
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frames[i].spriteSourceSize.y,
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frames[i].spriteSourceSize.w,
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frames[i].spriteSourceSize.h
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);
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PIXI.TextureCache[uuid] = new PIXI.Texture(PIXI.BaseTextureCache[cacheKey], {
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x: frames[key].frame.x,
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y: frames[key].frame.y,
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width: frames[key].frame.w,
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height: frames[key].frame.h
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});
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if (frames[i].trimmed)
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{
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newFrame.setTrim(
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frames[i].trimmed,
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frames[i].sourceSize.w,
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frames[i].sourceSize.h,
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frames[i].spriteSourceSize.x,
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frames[i].spriteSourceSize.y,
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frames[i].spriteSourceSize.w,
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frames[i].spriteSourceSize.h
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);
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PIXI.TextureCache[uuid].realSize = frames[key].spriteSourceSize;
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PIXI.TextureCache[uuid].trim.x = 0;
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}
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}
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return data;
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@@ -114,7 +130,7 @@ Phaser.Animation.Parser = {
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* @param json {object} Json data you want to parse.
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* @return {FrameData} Generated FrameData object.
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*/
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JSONDataHash: function (game, json) {
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JSONDataHash: function (game, json, cacheKey) {
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// Malformed?
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if (!json['frames']) {
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@@ -129,25 +145,41 @@ Phaser.Animation.Parser = {
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var frames = json['frames'];
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var newFrame;
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for (var key in frames) {
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for (var key in frames)
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{
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var uuid = game.rnd.uuid();
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newFrame = data.addFrame(new Phaser.Animation.Frame(
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frames[key].frame.x,
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frames[key].frame.y,
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frames[key].frame.w,
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frames[key].frame.h,
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key
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key,
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uuid
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));
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newFrame.setTrim(
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frames[key].trimmed,
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frames[key].sourceSize.w,
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frames[key].sourceSize.h,
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frames[key].spriteSourceSize.x,
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frames[key].spriteSourceSize.y,
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frames[key].spriteSourceSize.w,
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frames[key].spriteSourceSize.h
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);
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PIXI.TextureCache[uuid] = new PIXI.Texture(PIXI.BaseTextureCache[cacheKey], {
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x: frames[key].frame.x,
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y: frames[key].frame.y,
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width: frames[key].frame.w,
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height: frames[key].frame.h
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});
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if (frames[key].trimmed)
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{
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newFrame.setTrim(
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frames[key].trimmed,
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frames[key].sourceSize.w,
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frames[key].sourceSize.h,
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frames[key].spriteSourceSize.x,
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frames[key].spriteSourceSize.y,
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frames[key].spriteSourceSize.w,
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frames[key].spriteSourceSize.h
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);
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PIXI.TextureCache[uuid].realSize = frames[key].spriteSourceSize;
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PIXI.TextureCache[uuid].trim.x = 0;
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}
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}
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return data;
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@@ -159,7 +191,7 @@ Phaser.Animation.Parser = {
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* @param xml {object} XML data you want to parse.
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* @return {FrameData} Generated FrameData object.
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*/
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XMLData: function (game, xml, format) {
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XMLData: function (game, xml, cacheKey) {
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// Malformed?
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if (!xml.getElementsByTagName('TextureAtlas')) {
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@@ -171,7 +203,9 @@ Phaser.Animation.Parser = {
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var frames = xml.getElementsByTagName('SubTexture');
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var newFrame;
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for (var i = 0; i < frames.length; i++) {
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for (var i = 0; i < frames.length; i++)
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{
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var uuid = game.rnd.uuid();
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var frame = frames[i].attributes;
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@@ -180,9 +214,17 @@ Phaser.Animation.Parser = {
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frame.y.nodeValue,
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frame.width.nodeValue,
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frame.height.nodeValue,
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frame.name.nodeValue
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frame.name.nodeValue,
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uuid
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));
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PIXI.TextureCache[uuid] = new PIXI.Texture(PIXI.BaseTextureCache[cacheKey], {
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x: frame.x.nodeValue,
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y: frame.y.nodeValue,
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width: frame.width.nodeValue,
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height: frame.height.nodeValue
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});
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// Trimmed?
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if (frame.frameX.nodeValue != '-0' || frame.frameY.nodeValue != '-0') {
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newFrame.setTrim(
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@@ -194,6 +236,16 @@ Phaser.Animation.Parser = {
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frame.frameWidth.nodeValue,
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frame.frameHeight.nodeValue
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);
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PIXI.TextureCache[uuid].realSize = {
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x: Math.abs(frame.frameX.nodeValue),
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y: Math.abs(frame.frameY.nodeValue),
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w: frame.frameWidth.nodeValue,
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h: frame.frameHeight.nodeValue
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};
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PIXI.TextureCache[uuid].trim.x = 0;
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}
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}
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