Github Issue #101 fixed. Plus more Tilemap updates.

This commit is contained in:
photonstorm
2013-10-11 20:02:12 +01:00
parent 0201baef11
commit 574f4f351b
4 changed files with 88 additions and 52 deletions
+10 -3
View File
@@ -17,6 +17,7 @@
var layer;
var cursors;
var sprite2;
function create() {
@@ -36,16 +37,22 @@
'#bcbcbc', '#bcbcbc'
];
map.dump();
// map.dump();
layer = new Phaser.TilemapLayer(game, 200, 200, 320, 200);
// layer = new Phaser.TilemapLayer(game, 0, 0, 640, 400);
layer = new Phaser.TilemapLayer(game, 0, 0, 320, 200);
layer.updateTileset('tiles');
layer.updateMapData(map, 0);
layer.sprite.anchor.setTo(0.5, 0.5);
// layer.sprite.anchor.setTo(0.5, 0.5);
game.world.add(layer.sprite);
// layer.sprite.scale.setTo(2, 2);
game.add.sprite(320, 0, layer.texture, layer.frame);
game.add.sprite(0, 200, layer.texture, layer.frame);
game.add.sprite(320, 200, layer.texture, layer.frame);
cursors = game.input.keyboard.createCursorKeys();
}