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Github Issue #101 fixed. Plus more Tilemap updates.
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@@ -17,6 +17,7 @@
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var layer;
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var cursors;
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var sprite2;
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function create() {
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@@ -36,16 +37,22 @@
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'#bcbcbc', '#bcbcbc'
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];
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map.dump();
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// map.dump();
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layer = new Phaser.TilemapLayer(game, 200, 200, 320, 200);
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// layer = new Phaser.TilemapLayer(game, 0, 0, 640, 400);
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layer = new Phaser.TilemapLayer(game, 0, 0, 320, 200);
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layer.updateTileset('tiles');
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layer.updateMapData(map, 0);
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layer.sprite.anchor.setTo(0.5, 0.5);
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// layer.sprite.anchor.setTo(0.5, 0.5);
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game.world.add(layer.sprite);
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// layer.sprite.scale.setTo(2, 2);
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game.add.sprite(320, 0, layer.texture, layer.frame);
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game.add.sprite(0, 200, layer.texture, layer.frame);
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game.add.sprite(320, 200, layer.texture, layer.frame);
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cursors = game.input.keyboard.createCursorKeys();
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}
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