mirror of
https://github.com/wassname/phaser.git
synced 2026-08-11 11:23:06 +08:00
TileSprites can now receive full Input events, dragging, etc and be positioned in-world and fixed to cameras (fixes #321)
This commit is contained in:
@@ -123,6 +123,7 @@ New features:
|
||||
* fixedToCamrea now works for Groups as well :) You can fix a Group to the camera and it will influence its children.
|
||||
* Tilemap.createCollisionObjects will parse Tiled data for objectgroups and convert polyline instances into physics objects you can collide with in the world.
|
||||
* Loader can now load JSON files specifically (game.load.json) and they are parsed and stored in the Game.Cache. Retrieve with game.cache.getJSON(key).
|
||||
* TileSprites can now receive full Input events, dragging, etc and be positioned in-world and fixed to cameras.
|
||||
|
||||
|
||||
Updates:
|
||||
|
||||
Reference in New Issue
Block a user