TileSprites can now receive full Input events, dragging, etc and be positioned in-world and fixed to cameras (fixes #321)

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photonstorm
2014-02-21 19:21:00 +00:00
parent ee1a1cd1c9
commit 57796a60be
4 changed files with 125 additions and 0 deletions
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@@ -123,6 +123,7 @@ New features:
* fixedToCamrea now works for Groups as well :) You can fix a Group to the camera and it will influence its children.
* Tilemap.createCollisionObjects will parse Tiled data for objectgroups and convert polyline instances into physics objects you can collide with in the world.
* Loader can now load JSON files specifically (game.load.json) and they are parsed and stored in the Game.Cache. Retrieve with game.cache.getJSON(key).
* TileSprites can now receive full Input events, dragging, etc and be positioned in-world and fixed to cameras.
Updates: