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CollisionGroup and collision masks working. Need to refine a little, but all the essentials are there.
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@@ -1292,7 +1292,7 @@ Phaser.Math = {
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},
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/**
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* Convert p2 physics value to pixel scale.
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* Convert p2 physics value (meters) to pixel scale.
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*
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* @method Phaser.Math#p2px
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* @param {number} v - The value to convert.
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@@ -1303,7 +1303,7 @@ Phaser.Math = {
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},
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/**
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* Convert pixel value to p2 physics scale.
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* Convert pixel value to p2 physics scale (meters).
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*
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* @method Phaser.Math#px2p
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* @param {number} v - The value to convert.
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