TilemapParser will now throw a warning if the tileset image isn't the right size for the tile dimensions (fixes #377)

This commit is contained in:
photonstorm
2014-02-21 16:57:45 +00:00
parent 3ac8fba9e8
commit 5a00a0ad97
4 changed files with 82 additions and 2 deletions
+3
View File
@@ -137,6 +137,7 @@ Updates:
* Device, Canvas and GamePad classes all updated for better CocoonJS support (thanks Videlais)
* BitmapData.alphaMask will draw the given image onto a BitmapData using an image as an alpha mask.
* The new GameObjectCreator (which you access via game.make or State.make) lets you easily create an object but NOT add it to the display list.
* TilemapParser will now throw a warning if the tileset image isn't the right size for the tile dimensions.
Bug Fixes:
@@ -154,6 +155,8 @@ Bug Fixes:
* Previously using a Pixel Perfect check didn't work if the Sprite was rotated or had a non-zero anchor point, now works under all conditions + atlas frames.
* If pixelPerfect Input Sprites overlapped each other the pixel check wasn't taken into consieration in the Pointer move method.
* Updated Input.Mouse to use event.button not event.which, so the const reference from input.mouse.button is correct (thanks grimor)
* Text that was fixedToCamera would 'jitter' if the world scrolled. Now works as expected across all fixed objects.
TO DO: