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TilemapParser will now throw a warning if the tileset image isn't the right size for the tile dimensions (fixes #377)
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@@ -137,6 +137,7 @@ Updates:
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* Device, Canvas and GamePad classes all updated for better CocoonJS support (thanks Videlais)
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* BitmapData.alphaMask will draw the given image onto a BitmapData using an image as an alpha mask.
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* The new GameObjectCreator (which you access via game.make or State.make) lets you easily create an object but NOT add it to the display list.
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* TilemapParser will now throw a warning if the tileset image isn't the right size for the tile dimensions.
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Bug Fixes:
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@@ -154,6 +155,8 @@ Bug Fixes:
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* Previously using a Pixel Perfect check didn't work if the Sprite was rotated or had a non-zero anchor point, now works under all conditions + atlas frames.
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* If pixelPerfect Input Sprites overlapped each other the pixel check wasn't taken into consieration in the Pointer move method.
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* Updated Input.Mouse to use event.button not event.which, so the const reference from input.mouse.button is correct (thanks grimor)
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* Text that was fixedToCamera would 'jitter' if the world scrolled. Now works as expected across all fixed objects.
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TO DO:
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