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TilemapParser will now throw a warning if the tileset image isn't the right size for the tile dimensions (fixes #377)
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@@ -365,7 +365,7 @@ Phaser.BitmapData.prototype = {
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if (this._dirty)
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{
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// Only needed if running in WebGL, otherwise this array will never get cleared down
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if (this.game.renderType == Phaser.WEBGL)
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if (this.game.renderType === Phaser.WEBGL)
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{
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PIXI.texturesToUpdate.push(this.baseTexture);
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}
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@@ -400,7 +400,14 @@ Phaser.TilemapParser = {
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newSet.columns = (set.imagewidth - set.margin) / (set.tilewidth + set.spacing);
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newSet.total = newSet.rows * newSet.columns;
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tilesets.push(newSet);
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if (newSet.rows % 1 !== 0 || newSet.columns % 1 !== 0)
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{
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console.warn('TileSet image dimensions do not match expected dimensions. Tileset width/height must be evenly divisible by Tilemap tile width/height.');
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}
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else
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{
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tilesets.push(newSet);
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}
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}
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map.tilesets = tilesets;
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