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https://github.com/wassname/phaser.git
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Loader.script now has callback (and callbackContext) parameters, so you can specify a function to run once the JS has been injected into the body.
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@@ -85,6 +85,10 @@ Phaser.Group = function (game, parent, name, addToStage) {
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*/
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this.cursor = null;
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/**
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* @property {number} _cursorIndex - Internal pointer.
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* @private
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*/
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this._cursorIndex = 0;
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/**
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+12
-2
@@ -389,15 +389,21 @@ Phaser.Loader.prototype = {
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/**
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* Add a JavaScript file to the Loader. Once loaded the JavaScript file will be automatically turned into a script tag (and executed), so be careful what you load!
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* You can also specify a callback. This will be executed as soon as the script tag has been created.
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*
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* @method Phaser.Loader#script
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* @param {string} key - Unique asset key of the script file.
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* @param {string} url - URL of the JavaScript file.
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* @param {function} [callback] - Optional callback that will be called after the script tag has loaded, so you can perform additional processing.
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* @param {function} [callbackContext] - The context under which the callback will be applied. If not specified it will use the callback itself as the context.
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* @return {Phaser.Loader} This Loader instance.
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*/
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script: function (key, url) {
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script: function (key, url, callback, callbackContext) {
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this.addToFileList('script', key, url);
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if (typeof callback === 'undefined') { callback = false; }
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if (callback !== false && typeof callbackContext === 'undefined') { callbackContext = callback; }
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this.addToFileList('script', key, url, { callback: callback, callbackContext: callbackContext });
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return this;
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@@ -1164,6 +1170,10 @@ Phaser.Loader.prototype = {
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file.data.defer = false;
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file.data.text = this._xhr.responseText;
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document.head.appendChild(file.data);
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if (file.callback)
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{
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file.data = file.callback.call(file.callbackContext, file.key, this._xhr.responseText);
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}
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break;
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case 'binary':
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