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Particle Emitter in and working. Nice and fast, and a lot more flexible than before.
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@@ -255,6 +255,12 @@ Phaser.Game.prototype = {
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*/
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debug: null,
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/**
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* The Particle Manager
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* @type {Phaser.Particles}
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*/
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particles: null,
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/**
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* Initialize engine sub modules and start the game.
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* @param parent {string} ID of parent Dom element.
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