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Tilemap.createCollisionObjects will parse Tiled data for objectgroups and convert polyline instances into physics objects you can collide with in the world.
After defining tiles that collide on a Tilemap, you need to call Tilemap.generateCollisionData(layer) to populate the physics world with the data required. Debug.renderPhysicsBody updated to take camera location and body rotation into account. Body movement functions put back to velocity :) Updated to latest dev version of pixi and latest p2.js Updated docs
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<a href="Phaser.BitmapData.html">BitmapData</a>
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</li>
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<li>
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<a href="Phaser.BitmapFont.html">BitmapFont</a>
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</li>
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<li>
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<a href="Phaser.BitmapText.html">BitmapText</a>
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@@ -90,10 +94,6 @@
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<a href="Phaser.Device.html">Device</a>
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</li>
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<li>
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<a href="Phaser.DOMSprite.html">DOMSprite</a>
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</li>
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<li>
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<a href="Phaser.Easing.html">Easing</a>
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@@ -142,6 +142,10 @@
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<a href="Phaser.Easing.Sinusoidal.html">Sinusoidal</a>
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<li>
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<a href="Phaser.Ellipse.html">Ellipse</a>
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</li>
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<a href="Phaser.Events.html">Events</a>
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@@ -250,10 +254,6 @@
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<a href="Phaser.Physics.Arcade.html">Arcade</a>
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</li>
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<li>
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<a href="Phaser.Physics.Arcade.Body.html">Body</a>
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<li>
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<a href="Phaser.Plugin.html">Plugin</a>
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@@ -314,6 +314,10 @@
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<a href="Phaser.Sprite.html">Sprite</a>
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</li>
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<li>
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<a href="Phaser.SpriteBatch.html">SpriteBatch</a>
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</li>
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<li>
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<a href="Phaser.Stage.html">Stage</a>
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@@ -412,6 +416,10 @@
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<a href="global.html#canUseNewCanvasBlendModes">canUseNewCanvasBlendModes</a>
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<li>
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<a href="global.html#getBounds">getBounds</a>
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<a href="global.html#getNextPowerOfTwo">getNextPowerOfTwo</a>
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<dl>
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<dt>
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<h4 class="name" id="getEmptyData"><span class="type-signature"><static> </span>getEmptyData<span class="signature">()</span><span class="type-signature"> → {object}</span></h4>
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</dt>
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<dd>
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<div class="description">
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<p>Returns an empty map data object.</p>
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</div>
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<dl class="details">
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="TilemapParser.js.html">tilemap/TilemapParser.js</a>, <a href="TilemapParser.js.html#sunlight-1-line-136">line 136</a>
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</li></ul></dd>
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</dl>
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<h5>Returns:</h5>
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<div class="param-desc">
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<p>Generated map data.</p>
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</div>
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<dl>
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<dt>
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Type
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</dt>
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<dd>
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<span class="param-type">object</span>
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</dd>
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</dl>
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</dd>
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<dt>
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<h4 class="name" id="parse"><span class="type-signature"><static> </span>parse<span class="signature">(game, key)</span><span class="type-signature"> → {object}</span></h4>
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@@ -946,7 +1046,7 @@
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="TilemapParser.js.html">tilemap/TilemapParser.js</a>, <a href="TilemapParser.js.html#sunlight-1-line-136">line 136</a>
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<a href="TilemapParser.js.html">tilemap/TilemapParser.js</a>, <a href="TilemapParser.js.html#sunlight-1-line-188">line 188</a>
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</li></ul></dd>
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@@ -1477,7 +1577,7 @@
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<span class="jsdoc-message">
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
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on Sat Feb 08 2014 07:19:52 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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on Tue Feb 18 2014 03:01:27 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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</span>
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</footer>
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</div>
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