Fixed lots of examples and added the missing Line.js.

This commit is contained in:
photonstorm
2014-01-31 14:12:03 +00:00
parent 26f2b2a931
commit 5e182d317b
14 changed files with 147 additions and 100 deletions
+2 -1
View File
@@ -12,7 +12,7 @@ By Richard Davey, [Photon Storm](http://www.photonstorm.com)
View the [Official Website](http://phaser.io)<br />
Follow on [Twitter](https://twitter.com/photonstorm)<br />
Join the [Forum](http://www.html5gamedevs.com/forum/14-phaser/)<br />
Try out 200+ [Phaser Examples](http://gametest.mobi/phaser/examples/)<br />
Try out 210+ [Phaser Examples](http://examples.phaser.io)<br />
Read the [documentation online](http://docs.phaser.io)
[Subscribe to our new Phaser Newsletter](https://confirmsubscription.com/h/r/369DE48E3E86AF1E). We'll email you when new versions are released as well as send you our regular Phaser game making magazine.
@@ -188,6 +188,7 @@ Updates:
* Phaser.Math.min enhanced so you can now pass in either an array of numbers or lots of numbers as parameters to get the lowest.
* Phaser.Math.max added as the opposite of Math.min.
* Phaser.Math.minProperty and maxProperty added. Like Math.min/max but can be given a property an an array or list of objects to inspect.
* Added 'full' paramter to Body.reset, allowing you to control if motion or all data is reset or not.
Bug Fixes: