mirror of
https://github.com/wassname/phaser.git
synced 2026-07-27 11:25:30 +08:00
Fixed lots of examples and added the missing Line.js.
This commit is contained in:
@@ -2,12 +2,6 @@
|
||||
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, render: render });
|
||||
|
||||
var robot;
|
||||
var eye;
|
||||
var body;
|
||||
var leftArm;
|
||||
var rightArm;
|
||||
var leftLeg;
|
||||
var rightLeg;
|
||||
|
||||
function preload() {
|
||||
|
||||
@@ -22,44 +16,31 @@ function preload() {
|
||||
|
||||
function create() {
|
||||
|
||||
game.stage.backgroundColor = '#124184';
|
||||
|
||||
// Use groups of sprites to create a big robot.
|
||||
// Robot itself, you can subclass group class in a real game.
|
||||
robot = game.add.group();
|
||||
|
||||
// Robot components.
|
||||
leftArm = robot.create(90, 175, 'arm-l');
|
||||
rightArm = robot.create(549, 175, 'arm-r');
|
||||
leftLeg = robot.create(270, 325, 'leg-l');
|
||||
rightLeg = robot.create(410, 325, 'leg-r');
|
||||
body = robot.create(219, 32, 'body');
|
||||
eye = robot.create(335, 173,'eye');
|
||||
robot.create(90, 175, 'arm-l');
|
||||
robot.create(549, 175, 'arm-r');
|
||||
robot.create(270, 325, 'leg-l');
|
||||
robot.create(410, 325, 'leg-r');
|
||||
robot.create(219, 32, 'body');
|
||||
robot.create(335, 173,'eye');
|
||||
|
||||
leftArm.input.start(0, false, true);
|
||||
leftArm.input.enableDrag();
|
||||
rightArm.input.start(0, false, true);
|
||||
rightArm.input.enableDrag();
|
||||
leftLeg.input.start(0, false, true);
|
||||
leftLeg.input.enableDrag();
|
||||
rightLeg.input.start(0, false, true);
|
||||
rightLeg.input.enableDrag();
|
||||
body.input.start(0, false, true);
|
||||
body.input.enableDrag();
|
||||
eye.input.start(0, false, true);
|
||||
eye.input.enableDrag();
|
||||
// Make them all input enabled
|
||||
robot.setAll('inputEnabled', true);
|
||||
|
||||
// And allow them all to be dragged
|
||||
robot.callAll('input.enableDrag', 'input');
|
||||
|
||||
}
|
||||
|
||||
function render() {
|
||||
|
||||
game.debug.renderSpriteInfo(leftArm, 32, 30);
|
||||
game.debug.renderSpriteInfo(rightArm, 32, 180);
|
||||
game.debug.renderSpriteInfo(leftLeg, 32, 325);
|
||||
game.debug.renderSpriteInfo(rightLeg, 32, 470);
|
||||
game.debug.renderSpriteInfo(rightLeg, 450, 30);
|
||||
game.debug.renderSpriteInfo(rightLeg, 450, 180);
|
||||
|
||||
game.debug.renderText('The robot is a group and every component is a sprite.', 240, 580);
|
||||
game.debug.renderText('Drag each part to re-position them. ', 288, 592);
|
||||
game.debug.renderText('The robot is a group and every component is a sprite.', 16, 20);
|
||||
game.debug.renderText('Drag parts to re-position them. ', 16, 40);
|
||||
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user