mirror of
https://github.com/wassname/phaser.git
synced 2026-09-09 11:28:47 +08:00
Added Phaser.Graphics and fixed the Out of World Bounds call.
This commit is contained in:
+397
-114
@@ -3,6 +3,42 @@
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{
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{
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"selected_items":
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"selected_items":
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[
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[
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[
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"call",
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"callbackContext (argument)"
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],
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[
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"str_re",
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"str_replace"
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],
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[
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"curr",
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"currentNode"
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],
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[
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"cur",
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"currentNode"
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],
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[
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"alpha",
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"alphaThreshold (variable)"
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],
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[
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"alph",
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"alphaThreshold"
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],
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[
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"_",
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"_iPrev (variable)"
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],
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[
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"nl",
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"null"
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],
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[
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"ha",
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"head"
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],
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[
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[
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"set",
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"set",
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"setTo"
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"setTo"
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@@ -75,10 +111,6 @@
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"canv",
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"canv",
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"canvasToConsole"
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"canvasToConsole"
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],
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],
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[
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"_",
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"_iNext"
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],
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[
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[
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"nex",
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"nex",
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"nextNode"
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"nextNode"
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@@ -207,10 +239,6 @@
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"act",
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"act",
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"actualWidth"
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"actualWidth"
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],
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],
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[
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"curr",
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"currentFrame"
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],
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[
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[
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"til",
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"til",
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"tilingSprite"
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"tilingSprite"
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@@ -486,44 +514,32 @@
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[
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[
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"phas",
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"phas",
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"phaserSpace"
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"phaserSpace"
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],
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[
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"cen",
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"centroid2"
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],
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[
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"space",
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"Space"
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],
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[
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"iter",
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"iteration"
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],
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[
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"mar",
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"margin-bottom"
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],
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[
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"font",
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"font-size"
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],
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[
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"puzzle",
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"puzzle_id"
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],
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[
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"cre",
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"createSprite"
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]
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]
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]
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]
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},
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},
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"buffers":
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"buffers":
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[
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[
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{
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{
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"file": "src/core/Group.js",
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"file": "src/gameobjects/Button.js",
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"settings":
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"settings":
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{
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{
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"buffer_size": 17255,
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"buffer_size": 4621,
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"line_ending": "Windows"
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}
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},
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{
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"file": "src/gameobjects/GameObjectFactory.js",
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"settings":
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{
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"buffer_size": 2971,
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"line_ending": "Windows"
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}
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},
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{
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"file": "examples/button1.php",
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"settings":
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{
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"buffer_size": 1548,
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"line_ending": "Windows"
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"line_ending": "Windows"
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}
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}
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}
|
}
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@@ -556,9 +572,42 @@
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},
|
},
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||||||
"file_history":
|
"file_history":
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||||||
[
|
[
|
||||||
|
"/D/wamp/www/phaser/TS Tests/buttons/basic button.ts",
|
||||||
|
"/D/wamp/www/phaser/TS Source/gameobjects/GameObjectFactory.js",
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||||||
|
"/D/wamp/www/phaser/examples/js.php",
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"/D/wamp/www/phaser/src/gameobjects/TileSprite.js",
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||||||
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"/D/wamp/www/phaser/TS Source/ui/Button.js",
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"/D/wamp/www/phaser/src/input/InputHandler.js",
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||||||
"/D/wamp/www/phaser/src/gameobjects/Sprite.js",
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"/D/wamp/www/phaser/src/gameobjects/Sprite.js",
|
||||||
"/D/wamp/www/phaser/src/physics/arcade/Body.js",
|
"/D/wamp/www/phaser/src/Phaser.js",
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||||||
|
"/D/wamp/www/phaser/build/build.php",
|
||||||
|
"/D/wamp/www/phaser/src/Intro.js",
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||||||
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"/D/wamp/www/phaser/build/phaser.js",
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||||||
|
"/D/wamp/www/phaser/src/input/Input.js",
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||||||
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"/D/wamp/www/phaser/src/input/Pointer.js",
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"/D/wamp/www/phaser/src/core/World.js",
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"/D/wamp/www/phaser/src/core/World.js",
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||||||
|
"/D/wamp/www/phaser/src/core/Group.js",
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||||||
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"/D/wamp/www/phaser/examples/js-physics.php",
|
||||||
|
"/D/wamp/www/phaser/src/utils/Utils.js",
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||||||
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"/D/wamp/www/phaser/src/pixi/utils/Utils.js",
|
||||||
|
"/D/wamp/www/phaser/src/pixi/display/Stage.js",
|
||||||
|
"/D/wamp/www/phaser/examples/js_full.php",
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||||||
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"/D/wamp/www/phaser/examples/bring top top2.php",
|
||||||
|
"/D/wamp/www/phaser/TS Tests/input/bring to top.ts",
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||||||
|
"/D/wamp/www/phaser/examples/touch1.php",
|
||||||
|
"/D/wamp/www/phaser/src/utils/Debug.js",
|
||||||
|
"/D/wamp/www/phaser/src/pixi/InteractionManager.js",
|
||||||
|
"/D/wamp/www/phaser/src/gameobjects/Events.js",
|
||||||
|
"/D/wamp/www/phaser/TS Source/utils/DebugUtils.js",
|
||||||
|
"/D/wamp/www/phaser/src/core/LinkedList.js",
|
||||||
|
"/D/wamp/www/phaser/TS Source/gameobjects/Events.js",
|
||||||
|
"/D/wamp/www/phaser/TS Source/input/InputHandler.ts",
|
||||||
|
"/D/wamp/www/phaser/TS Source/input/InputHandler.js",
|
||||||
|
"/D/wamp/www/phaser/examples/linkedlist1.php",
|
||||||
|
"/D/wamp/www/phaser/src/pixi/display/DisplayObjectContainer.js",
|
||||||
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"/D/wamp/www/phaser/src/pixi/display/DisplayObject.js",
|
||||||
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"/D/wamp/www/phaser/src/pixi/text/BitmapText.js",
|
||||||
|
"/D/wamp/www/phaser/src/physics/arcade/Body.js",
|
||||||
"/D/wamp/www/phaser/src/core/Game.js",
|
"/D/wamp/www/phaser/src/core/Game.js",
|
||||||
"/D/wamp/www/phaser/examples/quadtree2.php",
|
"/D/wamp/www/phaser/examples/quadtree2.php",
|
||||||
"/D/wamp/www/phaser/examples/body3.php",
|
"/D/wamp/www/phaser/examples/body3.php",
|
||||||
@@ -568,17 +617,13 @@
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|||||||
"/D/wamp/www/phaser/examples/anchor1.php",
|
"/D/wamp/www/phaser/examples/anchor1.php",
|
||||||
"/D/wamp/www/phaser/src/physics/arcade/ArcadePhysics.js",
|
"/D/wamp/www/phaser/src/physics/arcade/ArcadePhysics.js",
|
||||||
"/D/wamp/www/phaser/src/geom/Rectangle.js",
|
"/D/wamp/www/phaser/src/geom/Rectangle.js",
|
||||||
"/D/wamp/www/phaser/src/utils/Debug.js",
|
|
||||||
"/D/wamp/www/phaser/src/gameobjects/GameObjectFactory.js",
|
"/D/wamp/www/phaser/src/gameobjects/GameObjectFactory.js",
|
||||||
"/D/wamp/www/phaser/src/core/Group.js",
|
|
||||||
"/D/wamp/www/phaser/src/tween/Tween.js",
|
"/D/wamp/www/phaser/src/tween/Tween.js",
|
||||||
"/D/wamp/www/phaser/TS Source/core/Group.ts",
|
"/D/wamp/www/phaser/TS Source/core/Group.ts",
|
||||||
"/D/wamp/www/phaser/TS Source/core/Group.js",
|
"/D/wamp/www/phaser/TS Source/core/Group.js",
|
||||||
"/D/wamp/www/phaser/src/pixi/display/DisplayObjectContainer.js",
|
|
||||||
"/D/wamp/www/phaser/examples/consoleBanner3.php",
|
"/D/wamp/www/phaser/examples/consoleBanner3.php",
|
||||||
"/D/wamp/www/consoledemo/index.html",
|
"/D/wamp/www/consoledemo/index.html",
|
||||||
"/D/wamp/www/phaser/src/core/Stage.js",
|
"/D/wamp/www/phaser/src/core/Stage.js",
|
||||||
"/D/wamp/www/phaser/examples/js.php",
|
|
||||||
"/D/wamp/www/phaser/src/system/Canvas.js",
|
"/D/wamp/www/phaser/src/system/Canvas.js",
|
||||||
"/D/wamp/www/phaser/examples/consoleBanner2.php",
|
"/D/wamp/www/phaser/examples/consoleBanner2.php",
|
||||||
"/D/wamp/www/consoledemo/src/codef_core.js",
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"/D/wamp/www/consoledemo/src/codef_core.js",
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||||||
@@ -592,10 +637,6 @@
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|||||||
"/D/wamp/www/phaser/TS Source/utils/ColorUtils.ts",
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"/D/wamp/www/phaser/TS Source/utils/ColorUtils.ts",
|
||||||
"/D/wamp/www/phaser/src/pixi/renderers/canvas/CanvasRenderer.js",
|
"/D/wamp/www/phaser/src/pixi/renderers/canvas/CanvasRenderer.js",
|
||||||
"/D/wamp/www/phaser/TS Source/display/DynamicTexture.ts",
|
"/D/wamp/www/phaser/TS Source/display/DynamicTexture.ts",
|
||||||
"/D/wamp/www/phaser/TS Source/gameobjects/Events.js",
|
|
||||||
"/D/wamp/www/phaser/TS Source/input/InputHandler.js",
|
|
||||||
"/D/wamp/www/phaser/src/input/Input.js",
|
|
||||||
"/D/wamp/www/phaser/src/input/Pointer.js",
|
|
||||||
"/D/wamp/www/phaser/examples/motion1.php",
|
"/D/wamp/www/phaser/examples/motion1.php",
|
||||||
"/D/wamp/www/phaser/todo/phaser clean up/Collision.js",
|
"/D/wamp/www/phaser/todo/phaser clean up/Collision.js",
|
||||||
"/D/wamp/www/phaser/todo/physics/Collision.js",
|
"/D/wamp/www/phaser/todo/physics/Collision.js",
|
||||||
@@ -626,12 +667,9 @@
|
|||||||
"/D/wamp/www/phaser/src/physics/advanced/base.js",
|
"/D/wamp/www/phaser/src/physics/advanced/base.js",
|
||||||
"/D/wamp/www/physicsRus/ph.js",
|
"/D/wamp/www/physicsRus/ph.js",
|
||||||
"/D/wamp/www/phaser/src/pixi/textures/Texture.js",
|
"/D/wamp/www/phaser/src/pixi/textures/Texture.js",
|
||||||
"/D/wamp/www/phaser/src/gameobjects/TileSprite.js",
|
|
||||||
"/D/wamp/www/phaser/examples/get_bounds.php",
|
"/D/wamp/www/phaser/examples/get_bounds.php",
|
||||||
"/D/wamp/www/phaser/src/pixi/display/Sprite.js",
|
"/D/wamp/www/phaser/src/pixi/display/Sprite.js",
|
||||||
"/D/wamp/www/phaser/examples/tilesprite1.php",
|
"/D/wamp/www/phaser/examples/tilesprite1.php",
|
||||||
"/D/wamp/www/phaser/src/utils/Utils.js",
|
|
||||||
"/D/wamp/www/phaser/src/Phaser.js",
|
|
||||||
"/D/wamp/www/phaser/examples/inherit.php",
|
"/D/wamp/www/phaser/examples/inherit.php",
|
||||||
"/D/wamp/www/bbc-wolfblood/wolfblood.js",
|
"/D/wamp/www/bbc-wolfblood/wolfblood.js",
|
||||||
"/D/wamp/www/phaser/examples/tilesprite2.php",
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"/D/wamp/www/phaser/examples/tilesprite2.php",
|
||||||
@@ -647,9 +685,7 @@
|
|||||||
"/D/wamp/www/phaser/TS Source/sound/Sound.ts",
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"/D/wamp/www/phaser/TS Source/sound/Sound.ts",
|
||||||
"/D/wamp/www/phaser/TS Source/sound/SoundManager.js",
|
"/D/wamp/www/phaser/TS Source/sound/SoundManager.js",
|
||||||
"/D/wamp/www/phaser/TS Source/math/QuadTree.js",
|
"/D/wamp/www/phaser/TS Source/math/QuadTree.js",
|
||||||
"/D/wamp/www/phaser/src/pixi/display/Stage.js",
|
|
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"/D/wamp/www/phaser/examples/camera_cull1.php",
|
"/D/wamp/www/phaser/examples/camera_cull1.php",
|
||||||
"/D/wamp/www/phaser/src/pixi/display/DisplayObject.js",
|
|
||||||
"/D/wamp/www/bbc-wolfblood/assets/1024/help/help_titles.json",
|
"/D/wamp/www/bbc-wolfblood/assets/1024/help/help_titles.json",
|
||||||
"/D/wamp/www/phaser/src/math/LinkedList.js",
|
"/D/wamp/www/phaser/src/math/LinkedList.js",
|
||||||
"/D/wamp/www/phaser/TS Source/math/LinkedList.js",
|
"/D/wamp/www/phaser/TS Source/math/LinkedList.js",
|
||||||
@@ -657,33 +693,13 @@
|
|||||||
"/D/wamp/www/phaser/examples/camera4.php",
|
"/D/wamp/www/phaser/examples/camera4.php",
|
||||||
"/D/wamp/www/phaser/examples/sprite3.php",
|
"/D/wamp/www/phaser/examples/sprite3.php",
|
||||||
"/D/wamp/www/phaser/examples/camera5.php",
|
"/D/wamp/www/phaser/examples/camera5.php",
|
||||||
"/D/wamp/www/phaser/src/pixi/InteractionManager.js",
|
|
||||||
"/D/wamp/www/pixi.js/examples/example 6 - Interactivity/index.html",
|
"/D/wamp/www/pixi.js/examples/example 6 - Interactivity/index.html",
|
||||||
"/D/wamp/www/phaser/src/math/Math.js",
|
"/D/wamp/www/phaser/src/math/Math.js",
|
||||||
"/D/wamp/www/phaser/src/geom/Point.js",
|
"/D/wamp/www/phaser/src/geom/Point.js",
|
||||||
"/D/wamp/www/phaser/TS Source/gameobjects/TransformManager.ts",
|
"/D/wamp/www/phaser/TS Source/gameobjects/TransformManager.ts",
|
||||||
"/D/wamp/www/phaser/TS Source/utils/SpriteUtils.ts",
|
"/D/wamp/www/phaser/TS Source/utils/SpriteUtils.ts",
|
||||||
"/D/wamp/www/phaser/TS Source/utils/SpriteUtils.js",
|
"/D/wamp/www/phaser/TS Source/utils/SpriteUtils.js",
|
||||||
"/D/wamp/www/phaser/src/core/Camera.js",
|
"/D/wamp/www/phaser/src/core/Camera.js"
|
||||||
"/D/wamp/www/phaser/src/input/MSPointer.js",
|
|
||||||
"/D/wamp/www/phaser/src/core/StateManager.js",
|
|
||||||
"/D/wamp/www/phaser/TS Source/utils/DebugUtils.js",
|
|
||||||
"/D/wamp/www/phaser/TS Source/renderers/canvas/SpriteRenderer.ts",
|
|
||||||
"/D/wamp/www/phaser/examples/input1.php",
|
|
||||||
"/D/wamp/www/phaser/src/input/Mouse.js",
|
|
||||||
"/D/wamp/www/phaser/src/input/Touch.js",
|
|
||||||
"/D/wamp/www/phaser/src/input/Keyboard.js",
|
|
||||||
"/D/wamp/www/phaser/TS Source/gameobjects/Sprite.ts",
|
|
||||||
"/D/wamp/www/phaser/TS Source/input/Pointer.js",
|
|
||||||
"/D/wamp/www/phaser/TS Source/input/Touch.js",
|
|
||||||
"/D/wamp/www/phaser/TS Source/input/MSPointer.js",
|
|
||||||
"/D/wamp/www/phaser/TS Source/cameras/Camera.js",
|
|
||||||
"/D/wamp/www/phaser/examples/camera1.php",
|
|
||||||
"/D/wamp/www/phaser/TS Source/input/Mouse.js",
|
|
||||||
"/D/wamp/www/phaser/TS Source/math/Vec2Utils.js",
|
|
||||||
"/D/wamp/www/phaser/TS Source/input/InputManager.js",
|
|
||||||
"/D/wamp/www/phaser/TS Source/input/Keyboard.ts",
|
|
||||||
"/D/wamp/www/phaser/TS Source/input/Keyboard.js"
|
|
||||||
],
|
],
|
||||||
"find":
|
"find":
|
||||||
{
|
{
|
||||||
@@ -691,9 +707,10 @@
|
|||||||
},
|
},
|
||||||
"find_in_files":
|
"find_in_files":
|
||||||
{
|
{
|
||||||
"height": 0.0,
|
"height": 90.0,
|
||||||
"where_history":
|
"where_history":
|
||||||
[
|
[
|
||||||
|
"D:\\wamp\\www\\phaser\\src\\pixi",
|
||||||
"D:\\wamp\\www\\phaser\\src\\input",
|
"D:\\wamp\\www\\phaser\\src\\input",
|
||||||
"D:\\wamp\\www\\phaser\\src\\physics\\advanced",
|
"D:\\wamp\\www\\phaser\\src\\physics\\advanced",
|
||||||
"D:\\wamp\\www\\phaser\\src\\pixi",
|
"D:\\wamp\\www\\phaser\\src\\pixi",
|
||||||
@@ -721,6 +738,38 @@
|
|||||||
"case_sensitive": true,
|
"case_sensitive": true,
|
||||||
"find_history":
|
"find_history":
|
||||||
[
|
[
|
||||||
|
"this.",
|
||||||
|
"transform.origin",
|
||||||
|
"TileSprite",
|
||||||
|
"PolyK",
|
||||||
|
"bind",
|
||||||
|
"Rectangle",
|
||||||
|
"_container",
|
||||||
|
"stage",
|
||||||
|
"global",
|
||||||
|
"Phaser.DebugUtils",
|
||||||
|
"targetObject.input",
|
||||||
|
"first",
|
||||||
|
"sprite.events",
|
||||||
|
"new Phaser.Signal",
|
||||||
|
"()",
|
||||||
|
"_parent",
|
||||||
|
"if(",
|
||||||
|
"InputHandler.prototype.",
|
||||||
|
"_parent",
|
||||||
|
"()",
|
||||||
|
"InputHandler.prototype.",
|
||||||
|
"game.world.randomY",
|
||||||
|
"_iPrev",
|
||||||
|
"_iNext",
|
||||||
|
"entity",
|
||||||
|
"ship",
|
||||||
|
"displayObject",
|
||||||
|
"this",
|
||||||
|
"interactiveItems",
|
||||||
|
"PIXI.visibleCount",
|
||||||
|
"vcount",
|
||||||
|
"childLast",
|
||||||
"bounds",
|
"bounds",
|
||||||
"body.bounds",
|
"body.bounds",
|
||||||
"right",
|
"right",
|
||||||
@@ -816,39 +865,7 @@
|
|||||||
"this.position.x",
|
"this.position.x",
|
||||||
"position.x",
|
"position.x",
|
||||||
"Position.x",
|
"Position.x",
|
||||||
"position.x",
|
"position.x"
|
||||||
"this.bounds",
|
|
||||||
"public get ",
|
|
||||||
"Vec2",
|
|
||||||
"bounds",
|
|
||||||
"width",
|
|
||||||
"bunny",
|
|
||||||
"getFr",
|
|
||||||
"this._cache.halfWidth",
|
|
||||||
"halfWidth",
|
|
||||||
"X",
|
|
||||||
"x",
|
|
||||||
"X",
|
|
||||||
"x",
|
|
||||||
"width",
|
|
||||||
"y",
|
|
||||||
"sourceSize",
|
|
||||||
"halfWidth",
|
|
||||||
"frameWidth",
|
|
||||||
"x",
|
|
||||||
"width",
|
|
||||||
"()",
|
|
||||||
"ArcadePhysics.prototype.",
|
|
||||||
"Vec2",
|
|
||||||
"Space.write",
|
|
||||||
"isEmptyObject",
|
|
||||||
"addEvent",
|
|
||||||
"text",
|
|
||||||
"TileSprite",
|
|
||||||
"4",
|
|
||||||
"256",
|
|
||||||
"Phaser.Sprite",
|
|
||||||
"\n});\n"
|
|
||||||
],
|
],
|
||||||
"highlight": true,
|
"highlight": true,
|
||||||
"in_selection": false,
|
"in_selection": false,
|
||||||
@@ -856,6 +873,11 @@
|
|||||||
"regex": false,
|
"regex": false,
|
||||||
"replace_history":
|
"replace_history":
|
||||||
[
|
[
|
||||||
|
"sprite",
|
||||||
|
"if (",
|
||||||
|
"sprite",
|
||||||
|
"prev",
|
||||||
|
"next",
|
||||||
"body",
|
"body",
|
||||||
"_stage",
|
"_stage",
|
||||||
")',",
|
")',",
|
||||||
@@ -951,23 +973,152 @@
|
|||||||
"groups":
|
"groups":
|
||||||
[
|
[
|
||||||
{
|
{
|
||||||
"selected": 0,
|
"selected": 2,
|
||||||
"sheets":
|
"sheets":
|
||||||
[
|
[
|
||||||
{
|
{
|
||||||
"buffer": 0,
|
"buffer": 0,
|
||||||
"file": "src/core/Group.js",
|
"file": "src/gameobjects/Button.js",
|
||||||
"settings":
|
"settings":
|
||||||
{
|
{
|
||||||
"buffer_size": 17255,
|
"buffer_size": 4621,
|
||||||
"regions":
|
"regions":
|
||||||
{
|
{
|
||||||
},
|
},
|
||||||
"selection":
|
"selection":
|
||||||
[
|
[
|
||||||
[
|
[
|
||||||
4441,
|
2537,
|
||||||
4441
|
2537
|
||||||
|
]
|
||||||
|
],
|
||||||
|
"settings":
|
||||||
|
{
|
||||||
|
"codeintel": true,
|
||||||
|
"codeintel_config":
|
||||||
|
{
|
||||||
|
"JavaScript":
|
||||||
|
{
|
||||||
|
"codeintel_max_recursive_dir_depth": 2,
|
||||||
|
"codeintel_scan_files_in_project": false,
|
||||||
|
"javascriptExtraPaths":
|
||||||
|
[
|
||||||
|
]
|
||||||
|
},
|
||||||
|
"PHP":
|
||||||
|
{
|
||||||
|
"codeintel_max_recursive_dir_depth": 5,
|
||||||
|
"codeintel_scan_files_in_project": false,
|
||||||
|
"phpExtraPaths":
|
||||||
|
[
|
||||||
|
]
|
||||||
|
},
|
||||||
|
"Python":
|
||||||
|
{
|
||||||
|
"env":
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"codeintel_enabled_languages":
|
||||||
|
[
|
||||||
|
"JavaScript",
|
||||||
|
"Mason",
|
||||||
|
"XBL",
|
||||||
|
"XUL",
|
||||||
|
"RHTML",
|
||||||
|
"SCSS",
|
||||||
|
"Python",
|
||||||
|
"HTML",
|
||||||
|
"Ruby",
|
||||||
|
"Python3",
|
||||||
|
"XML",
|
||||||
|
"Sass",
|
||||||
|
"XSLT",
|
||||||
|
"Django",
|
||||||
|
"HTML5",
|
||||||
|
"Perl",
|
||||||
|
"CSS",
|
||||||
|
"Twig",
|
||||||
|
"Less",
|
||||||
|
"Smarty",
|
||||||
|
"Node.js",
|
||||||
|
"Tcl",
|
||||||
|
"TemplateToolkit",
|
||||||
|
"PHP"
|
||||||
|
],
|
||||||
|
"codeintel_live": true,
|
||||||
|
"codeintel_live_enabled_languages":
|
||||||
|
[
|
||||||
|
"JavaScript",
|
||||||
|
"Mason",
|
||||||
|
"XBL",
|
||||||
|
"XUL",
|
||||||
|
"RHTML",
|
||||||
|
"SCSS",
|
||||||
|
"Python",
|
||||||
|
"HTML",
|
||||||
|
"Ruby",
|
||||||
|
"Python3",
|
||||||
|
"XML",
|
||||||
|
"Sass",
|
||||||
|
"XSLT",
|
||||||
|
"Django",
|
||||||
|
"HTML5",
|
||||||
|
"Perl",
|
||||||
|
"CSS",
|
||||||
|
"Twig",
|
||||||
|
"Less",
|
||||||
|
"Smarty",
|
||||||
|
"Node.js",
|
||||||
|
"Tcl",
|
||||||
|
"TemplateToolkit",
|
||||||
|
"PHP"
|
||||||
|
],
|
||||||
|
"codeintel_max_recursive_dir_depth": 10,
|
||||||
|
"codeintel_scan_exclude_dir":
|
||||||
|
{
|
||||||
|
"JavaScript":
|
||||||
|
[
|
||||||
|
"/build/",
|
||||||
|
"/min/"
|
||||||
|
]
|
||||||
|
},
|
||||||
|
"codeintel_scan_files_in_project": true,
|
||||||
|
"codeintel_selected_catalogs":
|
||||||
|
[
|
||||||
|
"PyWin32",
|
||||||
|
"jQuery",
|
||||||
|
"Rails"
|
||||||
|
],
|
||||||
|
"codeintel_snippets": true,
|
||||||
|
"codeintel_syntax_map":
|
||||||
|
{
|
||||||
|
"Python Django": "Python"
|
||||||
|
},
|
||||||
|
"sublime_auto_complete": true,
|
||||||
|
"syntax": "Packages/JavaScript/JavaScript.tmLanguage"
|
||||||
|
},
|
||||||
|
"translation.x": 0.0,
|
||||||
|
"translation.y": 1188.0,
|
||||||
|
"zoom_level": 1.0
|
||||||
|
},
|
||||||
|
"type": "text"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"buffer": 1,
|
||||||
|
"file": "src/gameobjects/GameObjectFactory.js",
|
||||||
|
"settings":
|
||||||
|
{
|
||||||
|
"buffer_size": 2971,
|
||||||
|
"regions":
|
||||||
|
{
|
||||||
|
},
|
||||||
|
"selection":
|
||||||
|
[
|
||||||
|
[
|
||||||
|
2960,
|
||||||
|
2960
|
||||||
]
|
]
|
||||||
],
|
],
|
||||||
"settings":
|
"settings":
|
||||||
@@ -1076,10 +1227,142 @@
|
|||||||
},
|
},
|
||||||
"sublime_auto_complete": true,
|
"sublime_auto_complete": true,
|
||||||
"syntax": "Packages/JavaScript/JavaScript.tmLanguage",
|
"syntax": "Packages/JavaScript/JavaScript.tmLanguage",
|
||||||
"translate_tabs_to_spaces": false
|
"tab_size": 4,
|
||||||
|
"translate_tabs_to_spaces": true
|
||||||
},
|
},
|
||||||
"translation.x": 0.0,
|
"translation.x": 0.0,
|
||||||
"translation.y": 3550.0,
|
"translation.y": 758.0,
|
||||||
|
"zoom_level": 1.0
|
||||||
|
},
|
||||||
|
"type": "text"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"buffer": 2,
|
||||||
|
"file": "examples/button1.php",
|
||||||
|
"settings":
|
||||||
|
{
|
||||||
|
"buffer_size": 1548,
|
||||||
|
"regions":
|
||||||
|
{
|
||||||
|
},
|
||||||
|
"selection":
|
||||||
|
[
|
||||||
|
[
|
||||||
|
510,
|
||||||
|
510
|
||||||
|
]
|
||||||
|
],
|
||||||
|
"settings":
|
||||||
|
{
|
||||||
|
"codeintel": true,
|
||||||
|
"codeintel_config":
|
||||||
|
{
|
||||||
|
"JavaScript":
|
||||||
|
{
|
||||||
|
"codeintel_max_recursive_dir_depth": 2,
|
||||||
|
"codeintel_scan_files_in_project": false,
|
||||||
|
"javascriptExtraPaths":
|
||||||
|
[
|
||||||
|
]
|
||||||
|
},
|
||||||
|
"PHP":
|
||||||
|
{
|
||||||
|
"codeintel_max_recursive_dir_depth": 5,
|
||||||
|
"codeintel_scan_files_in_project": false,
|
||||||
|
"phpExtraPaths":
|
||||||
|
[
|
||||||
|
]
|
||||||
|
},
|
||||||
|
"Python":
|
||||||
|
{
|
||||||
|
"env":
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"codeintel_enabled_languages":
|
||||||
|
[
|
||||||
|
"JavaScript",
|
||||||
|
"Mason",
|
||||||
|
"XBL",
|
||||||
|
"XUL",
|
||||||
|
"RHTML",
|
||||||
|
"SCSS",
|
||||||
|
"Python",
|
||||||
|
"HTML",
|
||||||
|
"Ruby",
|
||||||
|
"Python3",
|
||||||
|
"XML",
|
||||||
|
"Sass",
|
||||||
|
"XSLT",
|
||||||
|
"Django",
|
||||||
|
"HTML5",
|
||||||
|
"Perl",
|
||||||
|
"CSS",
|
||||||
|
"Twig",
|
||||||
|
"Less",
|
||||||
|
"Smarty",
|
||||||
|
"Node.js",
|
||||||
|
"Tcl",
|
||||||
|
"TemplateToolkit",
|
||||||
|
"PHP"
|
||||||
|
],
|
||||||
|
"codeintel_live": true,
|
||||||
|
"codeintel_live_enabled_languages":
|
||||||
|
[
|
||||||
|
"JavaScript",
|
||||||
|
"Mason",
|
||||||
|
"XBL",
|
||||||
|
"XUL",
|
||||||
|
"RHTML",
|
||||||
|
"SCSS",
|
||||||
|
"Python",
|
||||||
|
"HTML",
|
||||||
|
"Ruby",
|
||||||
|
"Python3",
|
||||||
|
"XML",
|
||||||
|
"Sass",
|
||||||
|
"XSLT",
|
||||||
|
"Django",
|
||||||
|
"HTML5",
|
||||||
|
"Perl",
|
||||||
|
"CSS",
|
||||||
|
"Twig",
|
||||||
|
"Less",
|
||||||
|
"Smarty",
|
||||||
|
"Node.js",
|
||||||
|
"Tcl",
|
||||||
|
"TemplateToolkit",
|
||||||
|
"PHP"
|
||||||
|
],
|
||||||
|
"codeintel_max_recursive_dir_depth": 10,
|
||||||
|
"codeintel_scan_exclude_dir":
|
||||||
|
{
|
||||||
|
"JavaScript":
|
||||||
|
[
|
||||||
|
"/build/",
|
||||||
|
"/min/"
|
||||||
|
]
|
||||||
|
},
|
||||||
|
"codeintel_scan_files_in_project": true,
|
||||||
|
"codeintel_selected_catalogs":
|
||||||
|
[
|
||||||
|
"PyWin32",
|
||||||
|
"jQuery",
|
||||||
|
"Rails"
|
||||||
|
],
|
||||||
|
"codeintel_snippets": true,
|
||||||
|
"codeintel_syntax_map":
|
||||||
|
{
|
||||||
|
"Python Django": "Python"
|
||||||
|
},
|
||||||
|
"sublime_auto_complete": true,
|
||||||
|
"syntax": "Packages/PHP/PHP.tmLanguage",
|
||||||
|
"tab_size": 4,
|
||||||
|
"translate_tabs_to_spaces": true
|
||||||
|
},
|
||||||
|
"translation.x": 0.0,
|
||||||
|
"translation.y": 328.0,
|
||||||
"zoom_level": 1.0
|
"zoom_level": 1.0
|
||||||
},
|
},
|
||||||
"type": "text"
|
"type": "text"
|
||||||
|
|||||||
@@ -0,0 +1,80 @@
|
|||||||
|
<!DOCTYPE HTML>
|
||||||
|
<html>
|
||||||
|
<head>
|
||||||
|
<title>phaser.js - a new beginning</title>
|
||||||
|
<?php
|
||||||
|
require('js.php');
|
||||||
|
?>
|
||||||
|
</head>
|
||||||
|
<body>
|
||||||
|
|
||||||
|
<script type="text/javascript">
|
||||||
|
|
||||||
|
(function () {
|
||||||
|
|
||||||
|
var game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create, render: render });
|
||||||
|
|
||||||
|
function preload() {
|
||||||
|
|
||||||
|
game.load.image('atari1', 'assets/sprites/atari130xe.png');
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
var graphics;
|
||||||
|
|
||||||
|
function create() {
|
||||||
|
|
||||||
|
graphics = game.add.graphics(0, 0);
|
||||||
|
|
||||||
|
// set a fill and line style
|
||||||
|
graphics.beginFill(0xFF3300);
|
||||||
|
graphics.lineStyle(10, 0xffd900, 1);
|
||||||
|
|
||||||
|
// draw a shape
|
||||||
|
graphics.moveTo(50,50);
|
||||||
|
graphics.lineTo(250, 50);
|
||||||
|
graphics.lineTo(100, 100);
|
||||||
|
graphics.lineTo(250, 220);
|
||||||
|
graphics.lineTo(50, 220);
|
||||||
|
graphics.lineTo(50, 50);
|
||||||
|
graphics.endFill();
|
||||||
|
|
||||||
|
// set a fill and line style again
|
||||||
|
graphics.lineStyle(10, 0xFF0000, 0.8);
|
||||||
|
graphics.beginFill(0xFF700B, 1);
|
||||||
|
|
||||||
|
// draw a second shape
|
||||||
|
graphics.moveTo(210,300);
|
||||||
|
graphics.lineTo(450,320);
|
||||||
|
graphics.lineTo(570,350);
|
||||||
|
graphics.lineTo(580,20);
|
||||||
|
graphics.lineTo(330,120);
|
||||||
|
graphics.lineTo(410,200);
|
||||||
|
graphics.lineTo(210,300);
|
||||||
|
graphics.endFill();
|
||||||
|
|
||||||
|
// draw a rectangel
|
||||||
|
graphics.lineStyle(2, 0x0000FF, 1);
|
||||||
|
graphics.drawRect(50, 250, 100, 100);
|
||||||
|
|
||||||
|
// draw a circle
|
||||||
|
graphics.lineStyle(0);
|
||||||
|
graphics.beginFill(0xFFFF0B, 0.5);
|
||||||
|
graphics.drawCircle(470, 200,100);
|
||||||
|
|
||||||
|
graphics.lineStyle(20, 0x33FF00);
|
||||||
|
graphics.moveTo(30,30);
|
||||||
|
graphics.lineTo(600, 300);
|
||||||
|
|
||||||
|
game.add.tween(graphics).to({ x: 200 }, 2000, Phaser.Easing.Linear.None, true, 0, 1000, true);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
function render() {
|
||||||
|
}
|
||||||
|
|
||||||
|
})();
|
||||||
|
</script>
|
||||||
|
|
||||||
|
</body>
|
||||||
|
</html>
|
||||||
@@ -64,6 +64,7 @@
|
|||||||
<script src="../src/gameobjects/TileSprite.js"></script>
|
<script src="../src/gameobjects/TileSprite.js"></script>
|
||||||
<script src="../src/gameobjects/Text.js"></script>
|
<script src="../src/gameobjects/Text.js"></script>
|
||||||
<script src="../src/gameobjects/Button.js"></script>
|
<script src="../src/gameobjects/Button.js"></script>
|
||||||
|
<script src="../src/gameobjects/Graphics.js"></script>
|
||||||
<script src="../src/system/Canvas.js"></script>
|
<script src="../src/system/Canvas.js"></script>
|
||||||
<script src="../src/system/StageScaleMode.js"></script>
|
<script src="../src/system/StageScaleMode.js"></script>
|
||||||
<script src="../src/system/Device.js"></script>
|
<script src="../src/system/Device.js"></script>
|
||||||
|
|||||||
@@ -12,7 +12,7 @@
|
|||||||
|
|
||||||
(function () {
|
(function () {
|
||||||
|
|
||||||
var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create, update: update, render: render });
|
var game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create, update: update, render: render });
|
||||||
|
|
||||||
function preload() {
|
function preload() {
|
||||||
game.load.image('alien', 'assets/sprites/space-baddie.png');
|
game.load.image('alien', 'assets/sprites/space-baddie.png');
|
||||||
@@ -33,10 +33,10 @@
|
|||||||
{
|
{
|
||||||
for (var x = 0; x < 10; x++)
|
for (var x = 0; x < 10; x++)
|
||||||
{
|
{
|
||||||
var alien = aliens.create(x * 48, y * 50, 'alien');
|
var alien = aliens.create(200 + x * 48, y * 50, 'alien');
|
||||||
alien.name = 'alien' + x.toString() + y.toString();
|
alien.name = 'alien' + x.toString() + y.toString();
|
||||||
alien.events.onOutOfBounds.add(alienOut, this);
|
alien.events.onOutOfBounds.add(alienOut, this);
|
||||||
alien.body.velocity.y = 50 + Math.random() * 150;
|
alien.body.velocity.y = 50 + Math.random() * 200;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -44,7 +44,10 @@
|
|||||||
|
|
||||||
function alienOut(alien) {
|
function alienOut(alien) {
|
||||||
|
|
||||||
|
// Move the alien to the top of the screen again
|
||||||
alien.reset(alien.x, -32);
|
alien.reset(alien.x, -32);
|
||||||
|
// And give it a new random velocity
|
||||||
|
alien.body.velocity.y = 50 + Math.random() * 200;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -85,4 +85,10 @@ Phaser.GameObjectFactory.prototype = {
|
|||||||
|
|
||||||
},
|
},
|
||||||
|
|
||||||
|
graphics: function (x, y) {
|
||||||
|
|
||||||
|
return this.world.add(new Phaser.Graphics(this.game, x, y));
|
||||||
|
|
||||||
|
},
|
||||||
|
|
||||||
};
|
};
|
||||||
@@ -0,0 +1,154 @@
|
|||||||
|
Phaser.Graphics = function (game, x, y) {
|
||||||
|
|
||||||
|
// If exists = false then the Sprite isn't updated by the core game loop or physics subsystem at all
|
||||||
|
this.exists = true;
|
||||||
|
|
||||||
|
// This is a handy little var your game can use to determine if a sprite is alive or not, it doesn't effect rendering
|
||||||
|
this.alive = true;
|
||||||
|
|
||||||
|
this.group = null;
|
||||||
|
|
||||||
|
this.name = '';
|
||||||
|
|
||||||
|
this.game = game;
|
||||||
|
|
||||||
|
PIXI.DisplayObjectContainer.call(this);
|
||||||
|
|
||||||
|
this.position.x = x;
|
||||||
|
this.position.y = y;
|
||||||
|
|
||||||
|
// Replaces the PIXI.Point with a slightly more flexible one
|
||||||
|
this.scale = new Phaser.Point(1, 1);
|
||||||
|
|
||||||
|
// Influence of camera movement upon the position
|
||||||
|
this.scrollFactor = new Phaser.Point(1, 1);
|
||||||
|
|
||||||
|
// A mini cache for storing all of the calculated values
|
||||||
|
this._cache = {
|
||||||
|
|
||||||
|
dirty: false,
|
||||||
|
|
||||||
|
// Transform cache
|
||||||
|
a00: 1, a01: 0, a02: x, a10: 0, a11: 1, a12: y, id: 1,
|
||||||
|
|
||||||
|
// The previous calculated position inc. camera x/y and scrollFactor
|
||||||
|
x: -1, y: -1,
|
||||||
|
|
||||||
|
// The actual scale values based on the worldTransform
|
||||||
|
scaleX: 1, scaleY: 1
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
this._cache.x = this.x - (this.game.world.camera.x * this.scrollFactor.x);
|
||||||
|
this._cache.y = this.y - (this.game.world.camera.y * this.scrollFactor.y);
|
||||||
|
|
||||||
|
this.renderable = true;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The alpha of the fill of this graphics object
|
||||||
|
*
|
||||||
|
* @property fillAlpha
|
||||||
|
* @type Number
|
||||||
|
*/
|
||||||
|
this.fillAlpha = 1;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The width of any lines drawn
|
||||||
|
*
|
||||||
|
* @property lineWidth
|
||||||
|
* @type Number
|
||||||
|
*/
|
||||||
|
this.lineWidth = 0;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The color of any lines drawn
|
||||||
|
*
|
||||||
|
* @property lineColor
|
||||||
|
* @type String
|
||||||
|
*/
|
||||||
|
this.lineColor = "black";
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Graphics data
|
||||||
|
*
|
||||||
|
* @property graphicsData
|
||||||
|
* @type Array
|
||||||
|
* @private
|
||||||
|
*/
|
||||||
|
this.graphicsData = [];
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Current path
|
||||||
|
*
|
||||||
|
* @property currentPath
|
||||||
|
* @type Object
|
||||||
|
* @private
|
||||||
|
*/
|
||||||
|
this.currentPath = {points:[]};
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
Phaser.Graphics.prototype = Phaser.Utils.extend(true, PIXI.Graphics.prototype, PIXI.DisplayObjectContainer.prototype, Phaser.Sprite.prototype);
|
||||||
|
Phaser.Graphics.prototype.constructor = Phaser.Graphics;
|
||||||
|
|
||||||
|
// Add our own custom methods
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Automatically called by World.update
|
||||||
|
*/
|
||||||
|
Phaser.Graphics.prototype.update = function() {
|
||||||
|
|
||||||
|
if (!this.exists)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
this._cache.dirty = false;
|
||||||
|
|
||||||
|
this._cache.x = this.x - (this.game.world.camera.x * this.scrollFactor.x);
|
||||||
|
this._cache.y = this.y - (this.game.world.camera.y * this.scrollFactor.y);
|
||||||
|
|
||||||
|
if (this.position.x != this._cache.x || this.position.y != this._cache.y)
|
||||||
|
{
|
||||||
|
this.position.x = this._cache.x;
|
||||||
|
this.position.y = this._cache.y;
|
||||||
|
this._cache.dirty = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
Object.defineProperty(Phaser.Graphics.prototype, 'angle', {
|
||||||
|
|
||||||
|
get: function() {
|
||||||
|
return Phaser.Math.radToDeg(this.rotation);
|
||||||
|
},
|
||||||
|
|
||||||
|
set: function(value) {
|
||||||
|
this.rotation = Phaser.Math.degToRad(value);
|
||||||
|
}
|
||||||
|
|
||||||
|
});
|
||||||
|
|
||||||
|
Object.defineProperty(Phaser.Graphics.prototype, 'x', {
|
||||||
|
|
||||||
|
get: function() {
|
||||||
|
return this.position.x;
|
||||||
|
},
|
||||||
|
|
||||||
|
set: function(value) {
|
||||||
|
this.position.x = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
});
|
||||||
|
|
||||||
|
Object.defineProperty(Phaser.Graphics.prototype, 'y', {
|
||||||
|
|
||||||
|
get: function() {
|
||||||
|
return this.position.y;
|
||||||
|
},
|
||||||
|
|
||||||
|
set: function(value) {
|
||||||
|
this.position.y = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
});
|
||||||
@@ -142,6 +142,9 @@ Phaser.Sprite = function (game, x, y, key, frame) {
|
|||||||
// Set-up the physics body
|
// Set-up the physics body
|
||||||
this.body = new Phaser.Physics.Arcade.Body(this);
|
this.body = new Phaser.Physics.Arcade.Body(this);
|
||||||
|
|
||||||
|
// World bounds check
|
||||||
|
this.inWorld = Phaser.Rectangle.intersects(this.bounds, this.game.world.bounds);
|
||||||
|
this.inWorldThreshold = 0;
|
||||||
this._outOfBoundsFired = false;
|
this._outOfBoundsFired = false;
|
||||||
|
|
||||||
};
|
};
|
||||||
@@ -280,7 +283,7 @@ Phaser.Sprite.prototype.reset = function(x, y) {
|
|||||||
this.exists = true;
|
this.exists = true;
|
||||||
this.visible = true;
|
this.visible = true;
|
||||||
this._outOfBoundsFired = false;
|
this._outOfBoundsFired = false;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Phaser.Sprite.prototype.updateBounds = function() {
|
Phaser.Sprite.prototype.updateBounds = function() {
|
||||||
@@ -306,11 +309,27 @@ Phaser.Sprite.prototype.updateBounds = function() {
|
|||||||
this._cache.boundsX = this._cache.x;
|
this._cache.boundsX = this._cache.x;
|
||||||
this._cache.boundsY = this._cache.y;
|
this._cache.boundsY = this._cache.y;
|
||||||
|
|
||||||
// Check world bounds
|
if (this.inWorld == false)
|
||||||
if (this._outOfBoundsFired == false && Phaser.Rectangle.intersects(this.bounds, this.game.world.bounds, 100) == false)
|
|
||||||
{
|
{
|
||||||
this.events.onOutOfBounds.dispatch(this);
|
// Sprite WAS out of the screen, is it still?
|
||||||
this._outOfBoundsFired = true;
|
this.inWorld = Phaser.Rectangle.intersects(this.bounds, this.game.world.bounds, this.inWorldThreshold);
|
||||||
|
|
||||||
|
if (this.inWorld)
|
||||||
|
{
|
||||||
|
// It's back again, reset the OOB check
|
||||||
|
this._outOfBoundsFired = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Sprite WAS in the screen, has it now left?
|
||||||
|
this.inWorld = Phaser.Rectangle.intersects(this.bounds, this.game.world.bounds, this.inWorldThreshold);
|
||||||
|
|
||||||
|
if (this.inWorld == false)
|
||||||
|
{
|
||||||
|
this.events.onOutOfBounds.dispatch(this);
|
||||||
|
this._outOfBoundsFired = true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -60,7 +60,7 @@ Phaser.TweenManager.prototype = {
|
|||||||
*/
|
*/
|
||||||
create: function (object, localReference) {
|
create: function (object, localReference) {
|
||||||
|
|
||||||
if (typeof localReference === "undefined") { localReference = false; }
|
localReference = localReference || false;
|
||||||
|
|
||||||
if (localReference)
|
if (localReference)
|
||||||
{
|
{
|
||||||
|
|||||||
Reference in New Issue
Block a user