Sprites that are fixedToCamera can now be input dragged regardless of world position.

This commit is contained in:
photonstorm
2013-12-22 03:46:08 +00:00
parent 3cbb820349
commit 63d90a0176
7 changed files with 170 additions and 33 deletions
+72
View File
@@ -0,0 +1,72 @@
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
game.stage.backgroundColor = '#007236';
game.load.image('ball', 'assets/sprites/shinyball.png');
game.load.image('mushroom', 'assets/sprites/mushroom2.png');
game.load.image('phaser', 'assets/sprites/sonic_havok_sanity.png');
}
var sprite;
var cursors;
function create() {
game.world.setBounds(0, 0, 1000, 1000);
for (var i = 0; i < 100; i++)
{
game.add.sprite(game.world.randomX, game.world.randomY, 'mushroom');
}
sprite = game.add.sprite(200, 200, 'ball');
sprite.fixedToCamera = true;
// sprite.cameraOffset.setTo(200, 200);
sprite.inputEnabled = true;
sprite.input.enableDrag();
sprite.events.onInputOver.add(wibble, this);
cursors = game.input.keyboard.createCursorKeys();
}
function wibble() {
console.log('over');
}
function update() {
if (cursors.up.isDown)
{
game.camera.y -= 4;
}
else if (cursors.down.isDown)
{
game.camera.y += 4;
}
if (cursors.left.isDown)
{
game.camera.x -= 4;
}
else if (cursors.right.isDown)
{
game.camera.x += 4;
}
}
function render() {
game.debug.renderText(sprite.cameraOffset.x, 32, 32);
game.debug.renderText(sprite.cameraOffset.y, 32, 64);
game.debug.renderPointer(game.input.activePointer);
}
+1 -1
View File
@@ -28,7 +28,7 @@ var module;
function create() {
module = new Protracker();
module.buffer = game.cache.getBinary('elysium');
module.buffer = game.cache.getBinary('impulse');
module.parse();
module.play();
+5 -4
View File
@@ -50,13 +50,14 @@ function create() {
// map.setCollisionByIndexRange(20, 25);
// map.setCollisionByIndexRange(27, 29);
layer3 = map.createLayer('Tile Layer 3');
layer3.scrollFactorX = 0.5;
// layer3 = map.createLayer('Tile Layer 3');
// layer3.scrollFactorX = 0.5;
layer2 = map.createLayer('Tile Layer 2');
layer2.alpha = 0.5;
// layer2 = map.createLayer('Tile Layer 2');
// layer2.alpha = 0.5;
layer = map.createLayer('Tile Layer 1');
layer.scrollFactorX = 0.5;
// layer.debug = true;