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Sprites that are fixedToCamera can now be input dragged regardless of world position.
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@@ -50,13 +50,14 @@ function create() {
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// map.setCollisionByIndexRange(20, 25);
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// map.setCollisionByIndexRange(27, 29);
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layer3 = map.createLayer('Tile Layer 3');
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layer3.scrollFactorX = 0.5;
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// layer3 = map.createLayer('Tile Layer 3');
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// layer3.scrollFactorX = 0.5;
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layer2 = map.createLayer('Tile Layer 2');
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layer2.alpha = 0.5;
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// layer2 = map.createLayer('Tile Layer 2');
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// layer2.alpha = 0.5;
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layer = map.createLayer('Tile Layer 1');
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layer.scrollFactorX = 0.5;
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// layer.debug = true;
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