Sprites that are fixedToCamera can now be input dragged regardless of world position.

This commit is contained in:
photonstorm
2013-12-22 03:46:08 +00:00
parent 3cbb820349
commit 63d90a0176
7 changed files with 170 additions and 33 deletions
+5 -4
View File
@@ -50,13 +50,14 @@ function create() {
// map.setCollisionByIndexRange(20, 25);
// map.setCollisionByIndexRange(27, 29);
layer3 = map.createLayer('Tile Layer 3');
layer3.scrollFactorX = 0.5;
// layer3 = map.createLayer('Tile Layer 3');
// layer3.scrollFactorX = 0.5;
layer2 = map.createLayer('Tile Layer 2');
layer2.alpha = 0.5;
// layer2 = map.createLayer('Tile Layer 2');
// layer2.alpha = 0.5;
layer = map.createLayer('Tile Layer 1');
layer.scrollFactorX = 0.5;
// layer.debug = true;