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https://github.com/wassname/phaser.git
synced 2026-08-11 11:23:06 +08:00
Sprites that are fixedToCamera can now be input dragged regardless of world position.
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@@ -354,7 +354,7 @@ Phaser.Sprite = function (game, x, y, key, frame) {
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/**
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* @property {Phaser.Point} cameraOffset - If this Sprite is fixed to the camera then use this Point to specify how far away from the Camera x/y it's rendered.
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*/
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this.cameraOffset = new Phaser.Point();
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this.cameraOffset = new Phaser.Point(x, y);
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/**
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* You can crop the Sprites texture by modifying the crop properties. For example crop.width = 50 would set the Sprite to only render 50px wide.
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@@ -772,8 +772,17 @@ Phaser.Sprite.prototype.loadTexture = function (key, frame) {
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*/
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Phaser.Sprite.prototype.centerOn = function(x, y) {
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this.x = x + (this.x - this.center.x);
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this.y = y + (this.y - this.center.y);
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if (this.fixedToCamera)
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{
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this.cameraOffset.x = x + (this.cameraOffset.x - this.center.x);
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this.cameraOffset.y = y + (this.cameraOffset.y - this.center.y);
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}
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else
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{
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this.x = x + (this.x - this.center.x);
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this.y = y + (this.y - this.center.y);
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}
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return this;
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};
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+78
-24
@@ -701,30 +701,61 @@ Phaser.InputHandler.prototype = {
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return false;
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}
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if (this.allowHorizontalDrag)
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if (this.sprite.fixedToCamera)
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{
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this.sprite.x = pointer.x + this._dragPoint.x + this.dragOffset.x;
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}
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if (this.allowHorizontalDrag)
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{
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this.sprite.cameraOffset.x = pointer.x + this._dragPoint.x + this.dragOffset.x;
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}
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if (this.allowVerticalDrag)
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{
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this.sprite.y = pointer.y + this._dragPoint.y + this.dragOffset.y;
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}
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if (this.allowVerticalDrag)
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{
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this.sprite.cameraOffset.y = pointer.y + this._dragPoint.y + this.dragOffset.y;
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}
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if (this.boundsRect)
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{
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this.checkBoundsRect();
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}
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if (this.boundsRect)
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{
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this.checkBoundsRect();
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}
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if (this.boundsSprite)
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{
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this.checkBoundsSprite();
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}
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if (this.boundsSprite)
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{
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this.checkBoundsSprite();
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}
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if (this.snapOnDrag)
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if (this.snapOnDrag)
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{
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this.sprite.cameraOffset.x = Math.round(this.sprite.x / this.snapX) * this.snapX;
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this.sprite.cameraOffset.y = Math.round(this.sprite.y / this.snapY) * this.snapY;
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}
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}
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else
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{
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this.sprite.x = Math.round(this.sprite.x / this.snapX) * this.snapX;
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this.sprite.y = Math.round(this.sprite.y / this.snapY) * this.snapY;
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if (this.allowHorizontalDrag)
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{
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this.sprite.x = pointer.x + this._dragPoint.x + this.dragOffset.x;
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}
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if (this.allowVerticalDrag)
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{
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this.sprite.y = pointer.y + this._dragPoint.y + this.dragOffset.y;
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}
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if (this.boundsRect)
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{
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this.checkBoundsRect();
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}
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if (this.boundsSprite)
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{
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this.checkBoundsSprite();
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}
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if (this.snapOnDrag)
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{
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this.sprite.x = Math.round(this.sprite.x / this.snapX) * this.snapX;
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this.sprite.y = Math.round(this.sprite.y / this.snapY) * this.snapY;
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}
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}
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return true;
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@@ -904,14 +935,29 @@ Phaser.InputHandler.prototype = {
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this._draggedPointerID = pointer.id;
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this._pointerData[pointer.id].isDragged = true;
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if (this.dragFromCenter)
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if (this.sprite.fixedToCamera)
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{
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this.sprite.centerOn(pointer.x, pointer.y);
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this._dragPoint.setTo(this.sprite.x - pointer.x, this.sprite.y - pointer.y);
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if (this.dragFromCenter)
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{
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this.sprite.centerOn(pointer.x, pointer.y);
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this._dragPoint.setTo(this.sprite.cameraOffset.x - pointer.x, this.sprite.cameraOffset.y - pointer.y);
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}
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else
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{
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this._dragPoint.setTo(this.sprite.cameraOffset.x - pointer.x, this.sprite.cameraOffset.y - pointer.y);
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}
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}
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else
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{
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this._dragPoint.setTo(this.sprite.x - pointer.x, this.sprite.y - pointer.y);
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if (this.dragFromCenter)
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{
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this.sprite.centerOn(pointer.x, pointer.y);
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this._dragPoint.setTo(this.sprite.x - pointer.x, this.sprite.y - pointer.y);
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}
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else
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{
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this._dragPoint.setTo(this.sprite.x - pointer.x, this.sprite.y - pointer.y);
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}
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}
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this.updateDrag(pointer);
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@@ -938,8 +984,16 @@ Phaser.InputHandler.prototype = {
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if (this.snapOnRelease)
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{
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this.sprite.x = Math.round(this.sprite.x / this.snapX) * this.snapX;
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this.sprite.y = Math.round(this.sprite.y / this.snapY) * this.snapY;
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if (this.sprite.fixedToCamera)
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{
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this.sprite.cameraOffset.x = Math.round(this.sprite.cameraOffset.x / this.snapX) * this.snapX;
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this.sprite.cameraOffset.y = Math.round(this.sprite.cameraOffset.y / this.snapY) * this.snapY;
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}
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else
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{
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this.sprite.x = Math.round(this.sprite.x / this.snapX) * this.snapX;
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this.sprite.y = Math.round(this.sprite.y / this.snapY) * this.snapY;
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}
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}
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this.sprite.events.onDragStop.dispatch(this.sprite, pointer);
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@@ -304,7 +304,7 @@ Phaser.TilemapLayer.prototype.postUpdate = function () {
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*/
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Phaser.TilemapLayer.prototype.resizeWorld = function () {
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this.game.world.setBounds(0, 0, this.layer.widthInPixels, this.layer.heightInPixels);
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this.game.world.setBounds(0, 0, this.layer.widthInPixels * 4, this.layer.heightInPixels);
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}
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