Sprites that are fixedToCamera can now be input dragged regardless of world position.

This commit is contained in:
photonstorm
2013-12-22 03:46:08 +00:00
parent 3cbb820349
commit 63d90a0176
7 changed files with 170 additions and 33 deletions
+78 -24
View File
@@ -701,30 +701,61 @@ Phaser.InputHandler.prototype = {
return false;
}
if (this.allowHorizontalDrag)
if (this.sprite.fixedToCamera)
{
this.sprite.x = pointer.x + this._dragPoint.x + this.dragOffset.x;
}
if (this.allowHorizontalDrag)
{
this.sprite.cameraOffset.x = pointer.x + this._dragPoint.x + this.dragOffset.x;
}
if (this.allowVerticalDrag)
{
this.sprite.y = pointer.y + this._dragPoint.y + this.dragOffset.y;
}
if (this.allowVerticalDrag)
{
this.sprite.cameraOffset.y = pointer.y + this._dragPoint.y + this.dragOffset.y;
}
if (this.boundsRect)
{
this.checkBoundsRect();
}
if (this.boundsRect)
{
this.checkBoundsRect();
}
if (this.boundsSprite)
{
this.checkBoundsSprite();
}
if (this.boundsSprite)
{
this.checkBoundsSprite();
}
if (this.snapOnDrag)
if (this.snapOnDrag)
{
this.sprite.cameraOffset.x = Math.round(this.sprite.x / this.snapX) * this.snapX;
this.sprite.cameraOffset.y = Math.round(this.sprite.y / this.snapY) * this.snapY;
}
}
else
{
this.sprite.x = Math.round(this.sprite.x / this.snapX) * this.snapX;
this.sprite.y = Math.round(this.sprite.y / this.snapY) * this.snapY;
if (this.allowHorizontalDrag)
{
this.sprite.x = pointer.x + this._dragPoint.x + this.dragOffset.x;
}
if (this.allowVerticalDrag)
{
this.sprite.y = pointer.y + this._dragPoint.y + this.dragOffset.y;
}
if (this.boundsRect)
{
this.checkBoundsRect();
}
if (this.boundsSprite)
{
this.checkBoundsSprite();
}
if (this.snapOnDrag)
{
this.sprite.x = Math.round(this.sprite.x / this.snapX) * this.snapX;
this.sprite.y = Math.round(this.sprite.y / this.snapY) * this.snapY;
}
}
return true;
@@ -904,14 +935,29 @@ Phaser.InputHandler.prototype = {
this._draggedPointerID = pointer.id;
this._pointerData[pointer.id].isDragged = true;
if (this.dragFromCenter)
if (this.sprite.fixedToCamera)
{
this.sprite.centerOn(pointer.x, pointer.y);
this._dragPoint.setTo(this.sprite.x - pointer.x, this.sprite.y - pointer.y);
if (this.dragFromCenter)
{
this.sprite.centerOn(pointer.x, pointer.y);
this._dragPoint.setTo(this.sprite.cameraOffset.x - pointer.x, this.sprite.cameraOffset.y - pointer.y);
}
else
{
this._dragPoint.setTo(this.sprite.cameraOffset.x - pointer.x, this.sprite.cameraOffset.y - pointer.y);
}
}
else
{
this._dragPoint.setTo(this.sprite.x - pointer.x, this.sprite.y - pointer.y);
if (this.dragFromCenter)
{
this.sprite.centerOn(pointer.x, pointer.y);
this._dragPoint.setTo(this.sprite.x - pointer.x, this.sprite.y - pointer.y);
}
else
{
this._dragPoint.setTo(this.sprite.x - pointer.x, this.sprite.y - pointer.y);
}
}
this.updateDrag(pointer);
@@ -938,8 +984,16 @@ Phaser.InputHandler.prototype = {
if (this.snapOnRelease)
{
this.sprite.x = Math.round(this.sprite.x / this.snapX) * this.snapX;
this.sprite.y = Math.round(this.sprite.y / this.snapY) * this.snapY;
if (this.sprite.fixedToCamera)
{
this.sprite.cameraOffset.x = Math.round(this.sprite.cameraOffset.x / this.snapX) * this.snapX;
this.sprite.cameraOffset.y = Math.round(this.sprite.cameraOffset.y / this.snapY) * this.snapY;
}
else
{
this.sprite.x = Math.round(this.sprite.x / this.snapX) * this.snapX;
this.sprite.y = Math.round(this.sprite.y / this.snapY) * this.snapY;
}
}
this.sprite.events.onDragStop.dispatch(this.sprite, pointer);