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Sprites that are fixedToCamera can now be input dragged regardless of world position.
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@@ -304,7 +304,7 @@ Phaser.TilemapLayer.prototype.postUpdate = function () {
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*/
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Phaser.TilemapLayer.prototype.resizeWorld = function () {
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this.game.world.setBounds(0, 0, this.layer.widthInPixels, this.layer.heightInPixels);
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this.game.world.setBounds(0, 0, this.layer.widthInPixels * 4, this.layer.heightInPixels);
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}
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