mirror of
https://github.com/wassname/phaser.git
synced 2026-06-27 16:10:15 +08:00
Added Game core loop stepping support. Super-useful for debugging, and helped me track down the issue with jittery physics collision. Double-win!
This commit is contained in:
@@ -175,6 +175,9 @@ Updates:
|
||||
* Body.bottom and Body.right are no longer rounded, so will give accurate sub-pixel values.
|
||||
* Fixed lots of documentation in the Emitter class.
|
||||
* The delta timer value used for physics calculations has had its cap limit modified from 1.0 to 0.05 in line with the core updates.
|
||||
* Phaser.Math.min enhanced so you can now pass in either an array of numbers or lots of numbers as parameters to get the lowest.
|
||||
* Phaser.Math.max added as the opposite of Math.min.
|
||||
* Phaser.Math.minProperty and maxProperty added. Like Math.min/max but can be given a property an an array or list of objects to inspect.
|
||||
|
||||
|
||||
Bug Fixes:
|
||||
|
||||
Reference in New Issue
Block a user