Added Game core loop stepping support. Super-useful for debugging, and helped me track down the issue with jittery physics collision. Double-win!

This commit is contained in:
photonstorm
2014-01-29 17:10:13 +00:00
parent d51a37211c
commit 651858372c
25 changed files with 1268 additions and 438 deletions
+2 -2
View File
@@ -1,5 +1,5 @@
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render : render });
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
@@ -16,7 +16,7 @@ var d;
function create() {
// Modify the world and camera bounds
game.world.setBounds(-1000, -1000, 1000, 1000);
game.world.setBounds(-2000, -2000, 4000, 4000);
for (var i = 0; i < 100; i++)
{