Added Game core loop stepping support. Super-useful for debugging, and helped me track down the issue with jittery physics collision. Double-win!

This commit is contained in:
photonstorm
2014-01-29 17:10:13 +00:00
parent d51a37211c
commit 651858372c
25 changed files with 1268 additions and 438 deletions
+1
View File
@@ -1227,6 +1227,7 @@ Phaser.Tilemap.prototype = {
destroy: function () {
this.removeAllLayers();
this.data = [];
this.game = null;
}