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Updated docs and more tidying up.
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@@ -49,8 +49,6 @@ Phaser.Physics.Arcade = function (game) {
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*/
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this.OVERLAP_BIAS = 4;
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// this.TILE_OVERLAP = false;
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/**
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* @property {Phaser.QuadTree} quadTree - The world QuadTree.
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*/
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