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Tidying up the wip folder and updating pixi.
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var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update, render: render });
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function preload() {
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}
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var sprite;
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function create() {
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}
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function update() {
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}
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function render() {
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}
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