Tidying up the examples and more Tilemap work.

This commit is contained in:
photonstorm
2013-12-10 12:23:42 +00:00
parent af5847e8e4
commit 669570c701
115 changed files with 372 additions and 11768 deletions
+13 -1
View File
@@ -55,6 +55,8 @@ Updates:
* Updated Pixi.js so that removing filters now works correctly without breaking the display list.
* Phaser.Canvas.create updated to it can be given an ID as the 3rd parameter.
* Updated display/fullscreen example to reflect new full screen change.
* Loads of updates to the TypeScript definitions files - games fully compile now and lots of missing classes added :)
* Removed 'null parent' check from Group constructor. Will parent to game.world only if parent value is undefined.
Bug Fixes:
@@ -66,7 +68,7 @@ Bug Fixes:
* Group.length now returns the number of children in the Group regardless of their exists/alive state, or 0 if the Group is has no children.
* Switch Camera.setBoundsToWorld to match world.bounds instead of world (thanks cocoademon)
* Fixed an issue where passing null as the Group parent wouldn't set it to game.world as it should have (thanks tito100)
* Fixed Pixi bug (#425) incorrect width property for multi-line Bitmap (thanks jcd-as)
* Fixed Pixi bug (#425) incorrect width property for multi-line BitmapText (thanks jcd-as)
You can view the Change Log for all previous versions at https://github.com/photonstorm/phaser/changelog.md
@@ -81,6 +83,16 @@ We also provide a Grunt script that will build Phaser from source along with all
Run `grunt` in the phaser folder for a list of command-line options.
Bower
-----
If you use bowser you can install phaser with:
`bower install phaser`
Nice and easy :)
![Tanks](http://www.photonstorm.com/wp-content/uploads/2013/10/phaser_tanks-640x480.png)