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Tidying up the examples and more Tilemap work.
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@@ -55,6 +55,8 @@ Updates:
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* Updated Pixi.js so that removing filters now works correctly without breaking the display list.
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* Phaser.Canvas.create updated to it can be given an ID as the 3rd parameter.
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* Updated display/fullscreen example to reflect new full screen change.
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* Loads of updates to the TypeScript definitions files - games fully compile now and lots of missing classes added :)
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* Removed 'null parent' check from Group constructor. Will parent to game.world only if parent value is undefined.
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Bug Fixes:
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@@ -66,7 +68,7 @@ Bug Fixes:
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* Group.length now returns the number of children in the Group regardless of their exists/alive state, or 0 if the Group is has no children.
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* Switch Camera.setBoundsToWorld to match world.bounds instead of world (thanks cocoademon)
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* Fixed an issue where passing null as the Group parent wouldn't set it to game.world as it should have (thanks tito100)
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* Fixed Pixi bug (#425) incorrect width property for multi-line Bitmap (thanks jcd-as)
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* Fixed Pixi bug (#425) incorrect width property for multi-line BitmapText (thanks jcd-as)
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You can view the Change Log for all previous versions at https://github.com/photonstorm/phaser/changelog.md
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@@ -81,6 +83,16 @@ We also provide a Grunt script that will build Phaser from source along with all
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Run `grunt` in the phaser folder for a list of command-line options.
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Bower
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-----
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If you use bowser you can install phaser with:
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`bower install phaser`
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Nice and easy :)
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