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https://github.com/wassname/phaser.git
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Tiling Sprite added
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After Width: | Height: | Size: 15 KiB |
@@ -63,6 +63,7 @@
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<script src="../src/system/Canvas.js"></script>
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<script src="../src/gameobjects/GameObjectFactory.js"></script>
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<script src="../src/gameobjects/Sprite.js"></script>
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<script src="../src/gameobjects/TileSprite.js"></script>
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<script src="../src/system/Canvas.js"></script>
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<script src="../src/system/Device.js"></script>
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@@ -0,0 +1,76 @@
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<!DOCTYPE HTML>
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<html>
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<head>
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<title>phaser.js - a new beginning</title>
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<?php
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require('js.php');
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?>
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</head>
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<body>
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<script type="text/javascript">
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(function () {
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create, update: update, render: render });
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function preload() {
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game.load.image('disk', 'assets/sprites/p2.jpeg');
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}
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var s;
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var count = 0;
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function create() {
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game.world._stage.backgroundColorString = '#182d3b';
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s = game.add.tileSprite(0, 0, 512, 512, 'disk');
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// s.rotation = 0.1;
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}
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function update() {
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count += 0.005
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// s.rotation += 0.01;
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s.tileScale.x = 2 + Math.sin(count);
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s.tileScale.y = 2 + Math.cos(count);
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s.tilePosition.x += 1;
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s.tilePosition.y += 1;
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if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT))
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{
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s.x -= 4;
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}
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else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
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{
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s.x += 4;
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}
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if (game.input.keyboard.isDown(Phaser.Keyboard.UP))
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{
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s.y -= 4;
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}
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else if (game.input.keyboard.isDown(Phaser.Keyboard.DOWN))
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{
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s.y += 4;
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}
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}
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function render() {
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// game.debug.renderSpriteCorners(s, true, true);
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}
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})();
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</script>
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</body>
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</html>
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@@ -0,0 +1,54 @@
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<!DOCTYPE HTML>
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<html>
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<head>
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<title>phaser.js - a new beginning</title>
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<?php
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require('js.php');
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?>
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</head>
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<body>
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<script type="text/javascript">
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(function () {
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var game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create, update: update });
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var s;
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function preload() {
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game.load.image('disk', 'assets/misc/starfield.jpg');
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}
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function create() {
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s = game.add.tileSprite(0, 0, 800, 600, 'disk');
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}
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function update() {
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if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT))
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{
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s.tilePosition.x += 8;
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}
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else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
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{
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s.tilePosition.x -= 8;
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}
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if (game.input.keyboard.isDown(Phaser.Keyboard.UP))
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{
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s.tilePosition.y += 8;
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}
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else if (game.input.keyboard.isDown(Phaser.Keyboard.DOWN))
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{
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s.tilePosition.y -= 8;
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}
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}
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})();
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</script>
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</body>
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</html>
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