Tween.generateData(frameRate) allows you to generate tween data into an array, which can then be used however you wish (see new examples)

Added new Retro Font examples.
This commit is contained in:
photonstorm
2014-03-03 22:43:35 +00:00
parent 7183322259
commit 67ad898294
15 changed files with 541 additions and 25 deletions
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var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create });
function preload() {
game.load.bitmapFont('shortStack', 'assets/fonts/bitmapFonts/shortStack.png', 'assets/fonts/bitmapFonts/shortStack.fnt');
}
function create() {
game.add.bitmapText(32, 32, 'shortStack', 'This font was generated using the\nfree Littera web site\n\nhttp://kvazars.com/littera/', 32);
}
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var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update });
function preload() {
game.load.image('knightHawks', 'assets/fonts/retroFonts/KNIGHT3.png');
}
var font;
function create() {
font = game.add.retroFont('knightHawks', 31, 25, Phaser.RetroFont.TEXT_SET6, 10, 1, 1);
font.text = 'phaser was here';
for (var c = 0; c < 19; c++)
{
var i = game.add.image(game.world.centerX, c * 32, font);
i.tint = Math.random() * 0xFFFFFF;
i.anchor.set(0.5, 1);
}
}
function update() {
font.text = "phaser x: " + game.input.x + " y: " + game.input.y;
}
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var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update });
function preload() {
game.load.image('goldFont', 'assets/fonts/retroFonts/gold_font.png');
game.load.image('bluePink', 'assets/fonts/retroFonts/bluepink_font.png');
game.load.image('forgotten', 'assets/pics/forgotten_worlds.png');
}
var font1;
var font2;
var image1;
var image2;
function create() {
font1 = game.add.retroFont('goldFont', 16, 16, "! :() ,?." + Phaser.RetroFont.TEXT_SET10, 20, 0, 0);
font1.text = "phaser brings you retro style bitmap fonts";
image1 = game.add.image(game.world.centerX, 48, font1);
image1.anchor.set(0.5);
font2 = game.add.retroFont('bluePink', 32, 32, Phaser.RetroFont.TEXT_SET2, 10);
font2.setText("phaser 2\nin the house", true, 0, 8, Phaser.RetroFont.ALIGN_CENTER);
image2 = game.add.image(game.world.centerX, 220, font2);
image2.anchor.set(0.5);
game.add.image(0, game.height - 274, 'forgotten');
game.time.events.loop(Phaser.Timer.SECOND * 2, change, this);
}
function change() {
image2.tint = Math.random() * 0xFFFFFF;
}
function update() {
image2.rotation += (2 * game.time.physicsElapsed);
}