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https://github.com/wassname/phaser.git
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Group.callAll now supports nested functions and a context, making it really powerful!
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@@ -1,32 +1,72 @@
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var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update });
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var phaser;
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function preload() {
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game.load.image('phaser', 'assets/sprites/phaser-dude.png');
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game.load.image('bullet', 'assets/misc/bullet0.png');
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}
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var sprite;
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var bullet;
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var bullets;
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var bulletTime = 0;
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function create() {
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game.stage.backgroundColor = '#736357';
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game.stage.backgroundColor = '#2d2d2d';
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phaser = game.add.sprite(300, 300, 'phaser');
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bullets = game.add.group();
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bullets.createMultiple(10, 'bullet');
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bullets.callAll('events.onOutOfBounds.add', 'events.onOutOfBounds', resetBullet, this);
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sprite = game.add.sprite(400, 550, 'phaser');
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// Stop the following keys from propagating up to the browser
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game.input.keyboard.addKeyCapture([ Phaser.Keyboard.LEFT, Phaser.Keyboard.RIGHT, Phaser.Keyboard.SPACEBAR ]);
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}
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function update() {
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if (game.input.keyboard.justPressed(Phaser.Keyboard.UP))
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sprite.body.velocity.x = 0;
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sprite.body.velocity.y = 0;
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if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT))
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{
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phaser.y--;
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sprite.body.velocity.x = -200;
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}
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else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
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{
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sprite.body.velocity.x = 200;
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}
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if (game.input.keyboard.justPressed(Phaser.Keyboard.DOWN))
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if (game.input.keyboard.isDown(Phaser.Keyboard.SPACEBAR))
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{
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phaser.y++;
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fireBullet();
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}
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}
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function fireBullet () {
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if (game.time.now > bulletTime)
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{
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bullet = bullets.getFirstExists(false);
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if (bullet)
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{
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bullet.reset(sprite.x + 6, sprite.y - 8);
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bullet.body.velocity.y = -300;
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bulletTime = game.time.now + 250;
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}
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}
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}
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// Called if the bullet goes out of the screen
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function resetBullet (bullet) {
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bullet.kill();
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}
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