mirror of
https://github.com/wassname/phaser.git
synced 2026-09-12 12:40:47 +08:00
Preparing for new release
This commit is contained in:
+295
-287
@@ -1,327 +1,335 @@
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/// <reference path="Cache.ts" />
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/// <reference path="Game.ts" />
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class Loader {
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/**
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* Phaser
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*/
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constructor(game: Game, callback) {
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module Phaser {
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this._game = game;
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this._gameCreateComplete = callback;
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this._keys = [];
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this._fileList = {};
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this._xhr = new XMLHttpRequest();
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export class Loader {
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}
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constructor(game: Game, callback) {
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private _game: Game;
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private _keys: string [];
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private _fileList;
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private _gameCreateComplete;
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private _onComplete;
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private _onFileLoad;
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private _progressChunk: number;
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private _xhr: XMLHttpRequest;
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this._game = game;
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this._gameCreateComplete = callback;
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this._keys = [];
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this._fileList = {};
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this._xhr = new XMLHttpRequest();
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public hasLoaded: bool;
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public progress: number;
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private checkKeyExists(key: string): bool {
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if (this._fileList[key])
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{
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return true;
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}
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else
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{
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return false;
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}
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}
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private _game: Game;
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private _keys: string[];
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private _fileList;
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private _gameCreateComplete;
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private _onComplete;
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private _onFileLoad;
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private _progressChunk: number;
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private _xhr: XMLHttpRequest;
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public addImageFile(key:string, url: string) {
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public hasLoaded: bool;
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public progress: number;
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if (this.checkKeyExists(key) === false)
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{
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this._fileList[key] = { type: 'image', key: key, url: url, data: null, error: false, loaded: false };
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this._keys.push(key);
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}
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private checkKeyExists(key: string): bool {
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}
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public addSpriteSheet(key:string, url: string, frameWidth:number, frameHeight:number, frameMax?:number = -1) {
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if (this.checkKeyExists(key) === false)
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{
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this._fileList[key] = { type: 'spritesheet', key: key, url: url, data: null, frameWidth: frameWidth, frameHeight: frameHeight, frameMax: frameMax, error: false, loaded: false };
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this._keys.push(key);
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}
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}
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public addTextureAtlas(key: string, url: string, jsonURL?:string = null, jsonData? = null) {
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//console.log('addTextureAtlas');
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//console.log(typeof jsonData);
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if (this.checkKeyExists(key) === false)
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{
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if (jsonURL !== null)
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if (this._fileList[key])
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{
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//console.log('A URL to a json file has been given');
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// A URL to a json file has been given
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this._fileList[key] = { type: 'textureatlas', key: key, url: url, data: null, jsonURL: jsonURL, jsonData: null, error: false, loaded: false };
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this._keys.push(key);
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return true;
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}
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else
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{
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// A json string or object has been given
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if (typeof jsonData === 'string')
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{
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//console.log('A json string has been given');
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var data = JSON.parse(jsonData);
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//console.log(data);
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// Malformed?
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if (data['frames'])
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{
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//console.log('frames array found');
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this._fileList[key] = { type: 'textureatlas', key: key, url: url, data: null, jsonURL: null, jsonData: data['frames'], error: false, loaded: false };
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this._keys.push(key);
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}
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}
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else
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{
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//console.log('A json object has been given', jsonData);
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// Malformed?
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if (jsonData['frames'])
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{
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//console.log('frames array found');
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this._fileList[key] = { type: 'textureatlas', key: key, url: url, data: null, jsonURL: null, jsonData: jsonData['frames'], error: false, loaded: false };
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this._keys.push(key);
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}
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}
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return false;
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}
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}
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}
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public addAudioFile(key:string, url: string) {
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public addImageFile(key: string, url: string) {
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if (this.checkKeyExists(key) === false)
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{
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this._fileList[key] = { type: 'audio', key: key, url: url, data: null, buffer: null, error: false, loaded: false };
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this._keys.push(key);
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}
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}
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public addTextFile(key:string, url: string) {
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if (this.checkKeyExists(key) === false)
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{
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this._fileList[key] = { type: 'text', key: key, url: url, data: null, error: false, loaded: false };
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this._keys.push(key);
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}
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}
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public removeFile(key: string) {
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delete this._fileList[key];
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}
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public removeAll() {
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this._fileList = {};
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}
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public load(onFileLoadCallback = null, onCompleteCallback = null) {
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this.progress = 0;
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this.hasLoaded = false;
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this._onComplete = onCompleteCallback;
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if (onCompleteCallback == null)
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{
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this._onComplete = this._game.onCreateCallback;
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}
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this._onFileLoad = onFileLoadCallback;
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if (this._keys.length > 0)
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{
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this._progressChunk = 100 / this._keys.length;
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this.loadFile();
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}
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else
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{
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this.progress = 1;
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this.hasLoaded = true;
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this._gameCreateComplete.call(this._game);
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if (this._onComplete !== null)
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if (this.checkKeyExists(key) === false)
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{
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this._onComplete.call(this._game.callbackContext);
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this._fileList[key] = { type: 'image', key: key, url: url, data: null, error: false, loaded: false };
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this._keys.push(key);
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}
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}
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}
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public addSpriteSheet(key: string, url: string, frameWidth: number, frameHeight: number, frameMax?: number = -1) {
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private loadFile() {
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if (this.checkKeyExists(key) === false)
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{
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this._fileList[key] = { type: 'spritesheet', key: key, url: url, data: null, frameWidth: frameWidth, frameHeight: frameHeight, frameMax: frameMax, error: false, loaded: false };
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this._keys.push(key);
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}
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var file = this._fileList[this._keys.pop()];
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// Image or Data?
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switch (file.type)
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{
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case 'image':
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case 'spritesheet':
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case 'textureatlas':
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file.data = new Image();
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file.data.name = file.key;
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file.data.onload = () => this.fileComplete(file.key);
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file.data.onerror = () => this.fileError(file.key);
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file.data.src = file.url;
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break;
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case 'audio':
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this._xhr.open("GET", file.url, true);
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this._xhr.responseType = "arraybuffer";
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this._xhr.onload = () => this.fileComplete(file.key);
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this._xhr.onerror = () => this.fileError(file.key);
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this._xhr.send();
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break;
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case 'text':
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this._xhr.open("GET", file.url, true);
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this._xhr.responseType = "text";
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this._xhr.onload = () => this.fileComplete(file.key);
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this._xhr.onerror = () => this.fileError(file.key);
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this._xhr.send();
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break;
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}
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}
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public addTextureAtlas(key: string, url: string, jsonURL?: string = null, jsonData? = null) {
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private fileError(key: string) {
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//console.log('addTextureAtlas');
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//console.log(typeof jsonData);
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this._fileList[key].loaded = true;
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this._fileList[key].error = true;
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this.nextFile(key, false);
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}
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private fileComplete(key:string) {
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this._fileList[key].loaded = true;
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var file = this._fileList[key];
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var loadNext: bool = true;
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switch (file.type)
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{
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case 'image':
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this._game.cache.addImage(file.key, file.url, file.data);
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break;
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case 'spritesheet':
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this._game.cache.addSpriteSheet(file.key, file.url, file.data, file.frameWidth, file.frameHeight, file.frameMax);
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break;
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case 'textureatlas':
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//console.log('texture atlas loaded');
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if (file.jsonURL == null)
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if (this.checkKeyExists(key) === false)
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{
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if (jsonURL !== null)
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{
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this._game.cache.addTextureAtlas(file.key, file.url, file.data, file.jsonData);
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//console.log('A URL to a json file has been given');
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// A URL to a json file has been given
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this._fileList[key] = { type: 'textureatlas', key: key, url: url, data: null, jsonURL: jsonURL, jsonData: null, error: false, loaded: false };
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this._keys.push(key);
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}
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else
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{
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// Load the JSON before carrying on with the next file
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//console.log('Loading the JSON before carrying on with the next file');
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loadNext = false;
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this._xhr.open("GET", file.jsonURL, true);
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this._xhr.responseType = "text";
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this._xhr.onload = () => this.jsonLoadComplete(file.key);
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this._xhr.onerror = () => this.jsonLoadError(file.key);
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// A json string or object has been given
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if (typeof jsonData === 'string')
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{
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//console.log('A json string has been given');
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var data = JSON.parse(jsonData);
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//console.log(data);
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// Malformed?
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if (data['frames'])
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{
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//console.log('frames array found');
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this._fileList[key] = { type: 'textureatlas', key: key, url: url, data: null, jsonURL: null, jsonData: data['frames'], error: false, loaded: false };
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this._keys.push(key);
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}
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}
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else
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{
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//console.log('A json object has been given', jsonData);
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// Malformed?
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if (jsonData['frames'])
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{
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//console.log('frames array found');
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this._fileList[key] = { type: 'textureatlas', key: key, url: url, data: null, jsonURL: null, jsonData: jsonData['frames'], error: false, loaded: false };
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this._keys.push(key);
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}
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}
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}
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}
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}
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public addAudioFile(key: string, url: string) {
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if (this.checkKeyExists(key) === false)
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{
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this._fileList[key] = { type: 'audio', key: key, url: url, data: null, buffer: null, error: false, loaded: false };
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this._keys.push(key);
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}
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}
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public addTextFile(key: string, url: string) {
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if (this.checkKeyExists(key) === false)
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{
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this._fileList[key] = { type: 'text', key: key, url: url, data: null, error: false, loaded: false };
|
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this._keys.push(key);
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}
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||||
|
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}
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public removeFile(key: string) {
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delete this._fileList[key];
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}
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public removeAll() {
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this._fileList = {};
|
||||
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}
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public load(onFileLoadCallback = null, onCompleteCallback = null) {
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this.progress = 0;
|
||||
this.hasLoaded = false;
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this._onComplete = onCompleteCallback;
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if (onCompleteCallback == null)
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{
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this._onComplete = this._game.onCreateCallback;
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}
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this._onFileLoad = onFileLoadCallback;
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|
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if (this._keys.length > 0)
|
||||
{
|
||||
this._progressChunk = 100 / this._keys.length;
|
||||
this.loadFile();
|
||||
}
|
||||
else
|
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{
|
||||
this.progress = 1;
|
||||
this.hasLoaded = true;
|
||||
this._gameCreateComplete.call(this._game);
|
||||
|
||||
if (this._onComplete !== null)
|
||||
{
|
||||
this._onComplete.call(this._game.callbackContext);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private loadFile() {
|
||||
|
||||
var file = this._fileList[this._keys.pop()];
|
||||
|
||||
// Image or Data?
|
||||
|
||||
switch (file.type)
|
||||
{
|
||||
case 'image':
|
||||
case 'spritesheet':
|
||||
case 'textureatlas':
|
||||
file.data = new Image();
|
||||
file.data.name = file.key;
|
||||
file.data.onload = () => this.fileComplete(file.key);
|
||||
file.data.onerror = () => this.fileError(file.key);
|
||||
file.data.src = file.url;
|
||||
break;
|
||||
|
||||
case 'audio':
|
||||
this._xhr.open("GET", file.url, true);
|
||||
this._xhr.responseType = "arraybuffer";
|
||||
this._xhr.onload = () => this.fileComplete(file.key);
|
||||
this._xhr.onerror = () => this.fileError(file.key);
|
||||
this._xhr.send();
|
||||
}
|
||||
break;
|
||||
break;
|
||||
|
||||
case 'audio':
|
||||
file.data = this._xhr.response;
|
||||
this._game.cache.addSound(file.key, file.url, file.data);
|
||||
break;
|
||||
|
||||
case 'text':
|
||||
file.data = this._xhr.response;
|
||||
this._game.cache.addText(file.key, file.url, file.data);
|
||||
break;
|
||||
}
|
||||
|
||||
if (loadNext)
|
||||
{
|
||||
this.nextFile(key, true);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private jsonLoadComplete(key:string) {
|
||||
|
||||
//console.log('json load complete');
|
||||
|
||||
var data = JSON.parse(this._xhr.response);
|
||||
|
||||
//console.log(data);
|
||||
|
||||
// Malformed?
|
||||
if (data['frames'])
|
||||
{
|
||||
var file = this._fileList[key];
|
||||
this._game.cache.addTextureAtlas(file.key, file.url, file.data, data['frames']);
|
||||
}
|
||||
|
||||
this.nextFile(key, true);
|
||||
|
||||
}
|
||||
|
||||
private jsonLoadError(key:string) {
|
||||
|
||||
//console.log('json load error');
|
||||
|
||||
var file = this._fileList[key];
|
||||
file.error = true;
|
||||
this.nextFile(key, true);
|
||||
|
||||
}
|
||||
|
||||
private nextFile(previousKey:string, success:bool) {
|
||||
|
||||
this.progress = Math.round(this.progress + this._progressChunk);
|
||||
|
||||
if (this._onFileLoad)
|
||||
{
|
||||
this._onFileLoad.call(this._game.callbackContext, this.progress, previousKey, success);
|
||||
}
|
||||
|
||||
if (this._keys.length > 0)
|
||||
{
|
||||
this.loadFile();
|
||||
}
|
||||
else
|
||||
{
|
||||
this.hasLoaded = true;
|
||||
this.removeAll();
|
||||
this._gameCreateComplete.call(this._game);
|
||||
|
||||
if (this._onComplete !== null)
|
||||
{
|
||||
this._onComplete.call(this._game.callbackContext);
|
||||
case 'text':
|
||||
this._xhr.open("GET", file.url, true);
|
||||
this._xhr.responseType = "text";
|
||||
this._xhr.onload = () => this.fileComplete(file.key);
|
||||
this._xhr.onerror = () => this.fileError(file.key);
|
||||
this._xhr.send();
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private fileError(key: string) {
|
||||
|
||||
this._fileList[key].loaded = true;
|
||||
this._fileList[key].error = true;
|
||||
|
||||
this.nextFile(key, false);
|
||||
|
||||
}
|
||||
|
||||
private fileComplete(key: string) {
|
||||
|
||||
this._fileList[key].loaded = true;
|
||||
|
||||
var file = this._fileList[key];
|
||||
var loadNext: bool = true;
|
||||
|
||||
switch (file.type)
|
||||
{
|
||||
case 'image':
|
||||
this._game.cache.addImage(file.key, file.url, file.data);
|
||||
break;
|
||||
|
||||
case 'spritesheet':
|
||||
this._game.cache.addSpriteSheet(file.key, file.url, file.data, file.frameWidth, file.frameHeight, file.frameMax);
|
||||
break;
|
||||
|
||||
case 'textureatlas':
|
||||
//console.log('texture atlas loaded');
|
||||
if (file.jsonURL == null)
|
||||
{
|
||||
this._game.cache.addTextureAtlas(file.key, file.url, file.data, file.jsonData);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Load the JSON before carrying on with the next file
|
||||
//console.log('Loading the JSON before carrying on with the next file');
|
||||
loadNext = false;
|
||||
this._xhr.open("GET", file.jsonURL, true);
|
||||
this._xhr.responseType = "text";
|
||||
this._xhr.onload = () => this.jsonLoadComplete(file.key);
|
||||
this._xhr.onerror = () => this.jsonLoadError(file.key);
|
||||
this._xhr.send();
|
||||
}
|
||||
break;
|
||||
|
||||
case 'audio':
|
||||
file.data = this._xhr.response;
|
||||
this._game.cache.addSound(file.key, file.url, file.data);
|
||||
break;
|
||||
|
||||
case 'text':
|
||||
file.data = this._xhr.response;
|
||||
this._game.cache.addText(file.key, file.url, file.data);
|
||||
break;
|
||||
}
|
||||
|
||||
if (loadNext)
|
||||
{
|
||||
this.nextFile(key, true);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private jsonLoadComplete(key: string) {
|
||||
|
||||
//console.log('json load complete');
|
||||
|
||||
var data = JSON.parse(this._xhr.response);
|
||||
|
||||
//console.log(data);
|
||||
|
||||
// Malformed?
|
||||
if (data['frames'])
|
||||
{
|
||||
var file = this._fileList[key];
|
||||
this._game.cache.addTextureAtlas(file.key, file.url, file.data, data['frames']);
|
||||
}
|
||||
|
||||
this.nextFile(key, true);
|
||||
|
||||
}
|
||||
|
||||
private jsonLoadError(key: string) {
|
||||
|
||||
//console.log('json load error');
|
||||
|
||||
var file = this._fileList[key];
|
||||
file.error = true;
|
||||
this.nextFile(key, true);
|
||||
|
||||
}
|
||||
|
||||
private nextFile(previousKey: string, success: bool) {
|
||||
|
||||
this.progress = Math.round(this.progress + this._progressChunk);
|
||||
|
||||
if (this._onFileLoad)
|
||||
{
|
||||
this._onFileLoad.call(this._game.callbackContext, this.progress, previousKey, success);
|
||||
}
|
||||
|
||||
if (this._keys.length > 0)
|
||||
{
|
||||
this.loadFile();
|
||||
}
|
||||
else
|
||||
{
|
||||
this.hasLoaded = true;
|
||||
this.removeAll();
|
||||
this._gameCreateComplete.call(this._game);
|
||||
|
||||
if (this._onComplete !== null)
|
||||
{
|
||||
this._onComplete.call(this._game.callbackContext);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user