Preparing for new release

This commit is contained in:
Richard Davey
2013-04-18 14:16:18 +01:00
parent 72a4809dd8
commit 6bb4c5e3fc
165 changed files with 37278 additions and 29038 deletions
+8 -10
View File
@@ -1,10 +1,8 @@
/// <reference path="../../Phaser/Game.ts" />
/// <reference path="../../Phaser/Group.ts" />
/// <reference path="../../Phaser/Sprite.ts" />
/// <reference path="../../Phaser/Phaser.ts" />
(function () {
var myGame = new Game(this, 'game', 800, 600, init, create, update);
var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update);
function init() {
@@ -18,8 +16,8 @@
}
var car: Sprite;
var melons: Group;
var car: Phaser.Sprite;
var melons: Phaser.Group;
function create() {
@@ -47,18 +45,18 @@
car.angularVelocity = 0;
car.angularAcceleration = 0;
if (myGame.input.keyboard.isDown(Keyboard.LEFT))
if (myGame.input.keyboard.isDown(Phaser.Keyboard.LEFT))
{
car.angularVelocity = -200;
}
else if (myGame.input.keyboard.isDown(Keyboard.RIGHT))
else if (myGame.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
{
car.angularVelocity = 200;
}
if (myGame.input.keyboard.isDown(Keyboard.UP))
if (myGame.input.keyboard.isDown(Phaser.Keyboard.UP))
{
var motion:Point = myGame.math.velocityFromAngle(car.angle, 300);
var motion:Phaser.Point = myGame.motion.velocityFromAngle(car.angle, 300);
car.velocity.copyFrom(motion);
}