Preparing for new release

This commit is contained in:
Richard Davey
2013-04-18 14:16:18 +01:00
parent 72a4809dd8
commit 6bb4c5e3fc
165 changed files with 37278 additions and 29038 deletions
+8 -9
View File
@@ -1,7 +1,6 @@
/// <reference path="../../Phaser/Game.ts" />
/// <reference path="../../Phaser/Sprite.ts" />
/// <reference path="../../Phaser/Phaser.ts" />
(function () {
var myGame = new Game(this, 'game', 840, 400, init, create, update);
var myGame = new Phaser.Game(this, 'game', 840, 400, init, create, update);
function init() {
myGame.loader.addImageFile('track', 'assets/games/f1/track.png');
myGame.loader.addImageFile('car', 'assets/games/f1/car1.png');
@@ -16,22 +15,22 @@
car.rotation = 180;
car.maxVelocity.setTo(150, 150);
bigCam = myGame.createCamera(640, 0, 100, 200);
bigCam.follow(car, Camera.STYLE_LOCKON);
bigCam.follow(car, Phaser.Camera.STYLE_LOCKON);
bigCam.setBounds(0, 0, myGame.stage.width, myGame.stage.height);
bigCam.showBorder = true;
bigCam.borderColor = 'rgb(0,0,0)';
bigCam.scale.setTo(2, 2);
}
function update() {
if(myGame.input.keyboard.isDown(Keyboard.LEFT)) {
if(myGame.input.keyboard.isDown(Phaser.Keyboard.LEFT)) {
car.rotation -= 4;
} else if(myGame.input.keyboard.isDown(Keyboard.RIGHT)) {
} else if(myGame.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) {
car.rotation += 4;
}
if(myGame.input.keyboard.isDown(Keyboard.UP)) {
car.velocity.copyFrom(myGame.math.velocityFromAngle(car.angle, 150));
if(myGame.input.keyboard.isDown(Phaser.Keyboard.UP)) {
car.velocity.copyFrom(myGame.motion.velocityFromAngle(car.angle, 150));
} else {
car.velocity.copyFrom(myGame.math.velocityFromAngle(car.angle, 60));
car.velocity.copyFrom(myGame.motion.velocityFromAngle(car.angle, 60));
}
}
})();
+10 -11
View File
@@ -1,9 +1,8 @@
/// <reference path="../../Phaser/Game.ts" />
/// <reference path="../../Phaser/Sprite.ts" />
/// <reference path="../../Phaser/Phaser.ts" />
(function () {
var myGame = new Game(this, 'game', 840, 400, init, create, update);
var myGame = new Phaser.Game(this, 'game', 840, 400, init, create, update);
function init() {
@@ -14,8 +13,8 @@
}
var car: Sprite;
var bigCam: Camera;
var car: Phaser.Sprite;
var bigCam: Phaser.Camera;
function create() {
@@ -27,7 +26,7 @@
car.maxVelocity.setTo(150, 150);
bigCam = myGame.createCamera(640, 0, 100, 200);
bigCam.follow(car, Camera.STYLE_LOCKON);
bigCam.follow(car, Phaser.Camera.STYLE_LOCKON);
bigCam.setBounds(0, 0, myGame.stage.width, myGame.stage.height);
bigCam.showBorder = true;
bigCam.borderColor = 'rgb(0,0,0)';
@@ -37,22 +36,22 @@
function update() {
if (myGame.input.keyboard.isDown(Keyboard.LEFT))
if (myGame.input.keyboard.isDown(Phaser.Keyboard.LEFT))
{
car.rotation -= 4;
}
else if (myGame.input.keyboard.isDown(Keyboard.RIGHT))
else if (myGame.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
{
car.rotation += 4;
}
if (myGame.input.keyboard.isDown(Keyboard.UP))
if (myGame.input.keyboard.isDown(Phaser.Keyboard.UP))
{
car.velocity.copyFrom(myGame.math.velocityFromAngle(car.angle, 150));
car.velocity.copyFrom(myGame.motion.velocityFromAngle(car.angle, 150));
}
else
{
car.velocity.copyFrom(myGame.math.velocityFromAngle(car.angle, 60));
car.velocity.copyFrom(myGame.motion.velocityFromAngle(car.angle, 60));
}
}