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Preparing for new release
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@@ -1,8 +1,6 @@
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/// <reference path="../../Phaser/Game.ts" />
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/// <reference path="../../Phaser/Sprite.ts" />
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/// <reference path="../../Phaser/Emitter.ts" />
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/// <reference path="../../Phaser/Phaser.ts" />
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(function () {
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var myGame = new Game(this, 'game', 800, 600, null, create);
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var myGame = new Phaser.Game(this, 'game', 800, 600, null, create);
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var emitter;
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function create() {
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// Creates a basic emitter, bursting out 50 default sprites (i.e. 16x16 white boxes)
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