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More docs.
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+17
-20
@@ -46,8 +46,7 @@ Phaser.PluginManager.prototype = {
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/**
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* Add a new Plugin to the PluginManager.
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* The plugin's game and parent reference are set to this game and pluginmanager parent.
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* @method add
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* @memberof Phaser.PluginManager
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* @method Phaser.PluginManager#add
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* @param {Phaser.Plugin} plugin - Description.
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* @return {Phaser.Plugin} Description.
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*/
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@@ -115,9 +114,8 @@ Phaser.PluginManager.prototype = {
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/**
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* Remove a Plugin from the PluginManager.
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* @method remove
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* @memberof Phaser.PluginManager
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* @param {Phaser.Plugin} plugin - Description.
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* @method Phaser.PluginManager#remove
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* @param {Phaser.Plugin} plugin - The plugin to be removed.
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*/
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remove: function (plugin) {
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@@ -127,10 +125,10 @@ Phaser.PluginManager.prototype = {
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},
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/**
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* Description.
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* Pre-update is called at the very start of the update cycle, before any other subsystems have been updated (including Physics).
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* It only calls plugins who have active=true.
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*
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* @method preUpdate
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* @memberof Phaser.PluginManager
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* @method Phaser.PluginManager#preUpdate
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*/
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preUpdate: function () {
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@@ -150,10 +148,10 @@ Phaser.PluginManager.prototype = {
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},
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/**
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* Description.
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* Update is called after all the core subsystems (Input, Tweens, Sound, etc) and the State have updated, but before the render.
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* It only calls plugins who have active=true.
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*
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* @method update
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* @memberof Phaser.PluginManager
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* @method Phaser.PluginManager#update
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*/
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update: function () {
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@@ -173,10 +171,10 @@ Phaser.PluginManager.prototype = {
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},
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/**
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* Description.
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* Render is called right after the Game Renderer completes, but before the State.render.
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* It only calls plugins who have visible=true.
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*
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* @method render
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* @memberof Phaser.PluginManager
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* @method Phaser.PluginManager#render
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*/
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render: function () {
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@@ -196,10 +194,10 @@ Phaser.PluginManager.prototype = {
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},
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/**
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* Description.
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* Post-render is called after the Game Renderer and State.render have run.
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* It only calls plugins who have visible=true.
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*
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* @method postRender
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* @memberof Phaser.PluginManager
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* @method Phaser.PluginManager#postRender
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*/
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postRender: function () {
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@@ -219,10 +217,9 @@ Phaser.PluginManager.prototype = {
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},
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/**
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* Description.
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* Clear down this PluginManager and null out references
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*
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* @method destroy
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* @memberof Phaser.PluginManager
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* @method Phaser.PluginManager#destroy
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*/
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destroy: function () {
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