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@@ -7,7 +7,7 @@
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(function () {
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var game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create });
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create });
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function preload() {
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@@ -21,17 +21,21 @@
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function create() {
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// For browsers that support it, this keeps our pixel art looking crisp
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//Phaser.Canvas.setSmoothingEnabled(game.stage.canvas.context, false);
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// This only works when you use Phaser.CANVAS as the renderer
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Phaser.Canvas.setSmoothingEnabled(game.context, false);
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boss = game.add.sprite(game.world.centerX, game.world.centerY, 'boss');
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boss.anchor.setTo(0.5, 0.5);
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// Zoom in each time we press it
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// Zoom in each time we press the button
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button = game.add.button(32, 32, 'button', clickedIt, this, 2, 1, 0);
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}
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function clickedIt() {
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boss.scale.x += 0.5;
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boss.scale.y += 0.5;
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}
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})();
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