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Added Game Update loop step debugging - has proved utterly invaluable! Resolved camera jitter issues, gravity / downward force on tile/boundary issues and most tilemap collision issues.
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+10
-2
@@ -66,13 +66,21 @@ PIXI.CanvasRenderer.prototype.renderDisplayObject = function(displayObject, rend
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{
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this.context.globalAlpha = displayObject.worldAlpha;
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// this.context.setTransform(
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// displayObject.worldTransform[0],
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// displayObject.worldTransform[3],
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// displayObject.worldTransform[1],
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// displayObject.worldTransform[4],
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// displayObject.worldTransform[2],
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// displayObject.worldTransform[5]);
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this.context.setTransform(
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displayObject.worldTransform[0],
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displayObject.worldTransform[3],
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displayObject.worldTransform[1],
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displayObject.worldTransform[4],
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displayObject.worldTransform[2],
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displayObject.worldTransform[5]);
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Math.floor(displayObject.worldTransform[2]),
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Math.floor(displayObject.worldTransform[5]));
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if (displayObject.texture.trimmed)
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{
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