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Added Game Update loop step debugging - has proved utterly invaluable! Resolved camera jitter issues, gravity / downward force on tile/boundary issues and most tilemap collision issues.
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@@ -143,6 +143,9 @@ Phaser.World.prototype.postUpdate = function () {
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}
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while (currentNode != this.game.stage._stage.last._iNext)
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}
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this.camera.update();
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}
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/**
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