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Updating examples with new runner and menu system.
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<?php
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$title = "Test Title";
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require('../head.php');
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?>
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<script type="text/javascript">
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(function () {
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var game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create });
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function preload() {
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game.load.image('grid', 'assets/tests/debug-grid-1920x1920.png');
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game.load.image('atari', 'assets/sprites/atari800xl.png');
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}
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function create() {
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game.add.sprite(0, 0, 'grid');
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atari1 = game.add.sprite(300, 300, 'atari');
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// Input Enable the sprites
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atari1.inputEnabled = true;
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// Allow dragging
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// enableDrag parameters = (lockCenter, bringToTop, pixelPerfect, alphaThreshold, boundsRect, boundsSprite)
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atari1.input.enableDrag(true);
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}
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})();
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</script>
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<?php
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require('../foot.php');
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?>
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