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Updating examples with new runner and menu system.
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@@ -0,0 +1,52 @@
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<?php
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$title = "Custom Sprite";
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require('../head.php');
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?>
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<script type="text/javascript">
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// Here is a custom game object
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MonsterBunny = function (game, x, y) {
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Phaser.Sprite.call(this, game, x, y, 'bunny');
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};
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MonsterBunny.prototype = Phaser.Utils.extend(true, Phaser.Sprite.prototype, PIXI.Sprite.prototype);
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MonsterBunny.prototype.constructor = MonsterBunny;
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/**
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* Automatically called by World.update
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*/
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MonsterBunny.prototype.update = function() {
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this.angle++;
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};
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(function () {
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var game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create });
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function preload() {
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game.load.image('bunny', 'assets/sprites/bunny.png');
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}
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function create() {
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var wabbit = new MonsterBunny(game, 400, 300);
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wabbit.lifespan = 3000;
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wabbit.anchor.setTo(0.5, 0.5);
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game.add.existing(wabbit);
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}
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})();
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</script>
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<?php
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require('../foot.php');
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?>
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