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Updating examples with new runner and menu system.
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+1
-4
@@ -309,9 +309,9 @@ Phaser.Game.prototype = {
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this.stage.boot();
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this.world.boot();
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this.state.boot();
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this.input.boot();
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this.sound.boot();
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this.state.boot();
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if (this.renderType == Phaser.CANVAS)
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{
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@@ -372,9 +372,6 @@ Phaser.Game.prototype = {
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this.state.loadComplete();
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// ?
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// this.load.onLoadComplete.remove(this.loadComplete, this);
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},
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update: function (time) {
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