From 82c39d08668c6b2045b236c613fdf5ebace09a3f Mon Sep 17 00:00:00 2001 From: qdrj Date: Tue, 4 Feb 2014 23:24:28 -0800 Subject: [PATCH] Update phaser.d.ts It is a bit confusing that AnimationManager.getAnimation can return animation object or false. Maybe it will better if this method will be returning null instead of false. --- build/phaser.d.ts | 1 + 1 file changed, 1 insertion(+) diff --git a/build/phaser.d.ts b/build/phaser.d.ts index 0361ef4b..40937d64 100644 --- a/build/phaser.d.ts +++ b/build/phaser.d.ts @@ -1400,6 +1400,7 @@ declare module Phaser { frameName: string; loadFrameData(frameData: Phaser.FrameData): void; add(name: string, frames?: Array, frameRate?: number, loop?: boolean, useNumericIndex?: boolean): Phaser.Animation; + getAnimation(name: string): Phaser.Animation; validateFrames(frames: Array, useNumericIndex?: boolean): boolean; play(name: string, frameRate?: number, loop?: boolean): Phaser.Animation; stop(name?: string, resetFrame?: boolean): void;