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Tidying up all of the map files, sorting out Tiled paths and updated the tilemap examples for 1.1.4.
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@@ -4,7 +4,8 @@ var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload:
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function preload() {
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game.load.tilemap('desert', 'assets/maps/desert.json', null, Phaser.Tilemap.TILED_JSON);
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game.load.tileset('tiles', 'assets/tiles/tmw_desert_spacing.png', 32, 32, -1, 1, 1);
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// game.load.tileset('tiles', 'assets/tiles/tmw_desert_spacing.png', 32, 32, -1, 1, 1);
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game.load.image('tiles', 'assets/tiles/tmw_desert_spacing.png');
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game.load.image('car', 'assets/sprites/car90.png');
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}
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@@ -20,6 +21,9 @@ function create() {
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map = game.add.tilemap('desert');
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// The two parameters are: 1) The Tiled
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map.addTilesetImage('ground_1x1');
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tileset = game.add.tileset('tiles');
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layer = game.add.tilemapLayer(0, 0, 800, 600, tileset, map, 0);
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@@ -3,14 +3,13 @@ var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: p
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function preload() {
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game.load.tilemap('mario', 'assets/maps/mario1.json', null, Phaser.Tilemap.TILED_JSON);
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game.load.tileset('tiles', 'assets/maps/mario1.png',16,16);
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game.load.tilemap('mario', 'assets/tilemaps/maps/super_mario.json', null, Phaser.Tilemap.TILED_JSON);
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game.load.image('tiles', 'assets/tilemaps/tiles/super_mario.png');
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game.load.image('player', 'assets/sprites/phaser-dude.png');
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}
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var map;
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var tileset;
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var layer;
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var p;
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var cursors;
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@@ -21,18 +20,13 @@ function create() {
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map = game.add.tilemap('mario');
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map.addTilesetImage('SuperMarioBros-World1-1', 'tiles');
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tileset = game.add.tileset('tiles');
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layer = map.createLayer('World1');
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layer = game.add.tilemapLayer(0, 0, map.layers[0].width*tileset.tileWidth, 600, tileset, map, 0);
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layer.fixedToCamera=false;
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layer.resizeWorld();
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cursors=game.input.keyboard.createCursorKeys();
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cursors = game.input.keyboard.createCursorKeys();
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}
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