Tidying up all of the map files, sorting out Tiled paths and updated the tilemap examples for 1.1.4.

This commit is contained in:
photonstorm
2014-01-13 19:45:15 +00:00
parent c6fa2cb7b6
commit 71f82477ea
60 changed files with 39 additions and 543 deletions
-2
View File
@@ -456,8 +456,6 @@ Phaser.Utils.Debug.prototype = {
this.splitline('x: ' + sprite.body.x.toFixed(2), 'y: ' + sprite.body.y.toFixed(2), 'width: ' + sprite.width, 'height: ' + sprite.height);
this.splitline('speed: ' + sprite.body.speed.toFixed(2), 'angle: ' + sprite.body.angle.toFixed(2), 'friction: ' + sprite.body.friction);
//this.splitline('old x: ' + sprite.body.preX.toFixed(2), 'y: ' + sprite.body.preY.toFixed(2));
// this.splitline('drag x: ' + sprite.body.drag.x, 'y: ' + sprite.body.drag.y);
this.splitline('gravity x: ' + sprite.body.gravity.x, 'y: ' + sprite.body.gravity.y);
this.splitline('world gravity x: ' + this.game.physics.gravity.x, 'y: ' + this.game.physics.gravity.y);
this.splitline('acceleration x: ' + sprite.body.acceleration.x.toFixed(2), 'y: ' + sprite.body.acceleration.y.toFixed(2));