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Upgraded p2 to latest build.
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@@ -1,5 +1,5 @@
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render }, false, false, { gravity: [0, 10] } );
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
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function preload() {
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@@ -23,7 +23,7 @@ function create() {
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bg = game.add.tileSprite(0, 0, 800, 600, 'background');
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bg.fixedToCamera = true;
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// game.physics.gravity.y = 20;
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game.physics.gravity.y = 20;
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game.physics.friction = 0.5;
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