Fresh build. Updated docs and re-built phaser.js.

This commit is contained in:
photonstorm
2014-02-19 05:28:19 +00:00
parent d9080052c3
commit 7394403bb6
175 changed files with 2186 additions and 1654 deletions
+192 -55
View File
@@ -274,10 +274,6 @@
<a href="Phaser.Polygon.html">Polygon</a>
</li>
<li>
<a href="Phaser.QuadTree.html">QuadTree</a>
</li>
<li>
<a href="Phaser.RandomDataGenerator.html">RandomDataGenerator</a>
</li>
@@ -477,7 +473,7 @@ providing quick access to common functions and handling the boot process.
<dt>
<h4 class="name" id="Game"><span class="type-signature"></span>new Game<span class="signature">(<span class="optional">width</span>, <span class="optional">height</span>, <span class="optional">renderer</span>, <span class="optional">parent</span>, <span class="optional">state</span>, <span class="optional">transparent</span>, <span class="optional">antialias</span>)</span><span class="type-signature"></span></h4>
<h4 class="name" id="Game"><span class="type-signature"></span>new Game<span class="signature">(<span class="optional">width</span>, <span class="optional">height</span>, <span class="optional">renderer</span>, <span class="optional">parent</span>, <span class="optional">state</span>, <span class="optional">transparent</span>, <span class="optional">antialias</span>, <span class="optional">physicsConfig</span>)</span><span class="type-signature"></span></h4>
</dt>
@@ -797,6 +793,45 @@ providing quick access to common functions and handling the boot process.
</tr>
<tr>
<td class="name"><code>physicsConfig</code></td>
<td class="type">
<span class="param-type">object</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
null
</td>
<td class="description last"><p>A physics configuration object to pass to the Physics world on creation.</p></td>
</tr>
</tbody>
</table>
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<dt>
<h4 class="name" id="physicsConfig"><span class="type-signature"></span>physicsConfig<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>physicsConfig</code></td>
<td class="type">
<span class="param-type">object</span>
</td>
<td class="description last"><p>The Phaser.Physics.World configuration object.</p></td>
</tr>
</tbody>
</table>
</dl>
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@@ -5284,7 +5421,7 @@ Calling step will advance the game loop by one frame. This is extremely useful t
<dt class="tag-source">Source:</dt>
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<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-464">line 464</a>
<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-475">line 475</a>
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@@ -5354,7 +5491,7 @@ This is extremely useful to hard to track down errors! Use the internal stepCoun
<dt class="tag-source">Source:</dt>
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<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-656">line 656</a>
<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-667">line 667</a>
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@@ -5472,7 +5609,7 @@ This is extremely useful to hard to track down errors! Use the internal stepCoun
<dt class="tag-source">Source:</dt>
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<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-576">line 576</a>
<a href="Game.js.html">core/Game.js</a>, <a href="Game.js.html#sunlight-1-line-587">line 587</a>
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@@ -5523,7 +5660,7 @@ This is extremely useful to hard to track down errors! Use the internal stepCoun
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