Fresh build. Updated docs and re-built phaser.js.

This commit is contained in:
photonstorm
2014-02-19 05:28:19 +00:00
parent d9080052c3
commit 7394403bb6
175 changed files with 2186 additions and 1654 deletions
+2 -6
View File
@@ -274,10 +274,6 @@
<a href="Phaser.Polygon.html">Polygon</a>
</li>
<li>
<a href="Phaser.QuadTree.html">QuadTree</a>
</li>
<li>
<a href="Phaser.RandomDataGenerator.html">RandomDataGenerator</a>
</li>
@@ -4113,7 +4109,7 @@ your game set to use Phaser.AUTO then swap it for Phaser.CANVAS to ensure WebGL
<td class="type">
<span class="param-type"><a href="Phaser.QuadTree.html">Phaser.QuadTree</a></span>
<span class="param-type">Phaser.QuadTree</span>
@@ -6679,7 +6675,7 @@ your game set to use Phaser.AUTO then swap it for Phaser.CANVAS to ensure WebGL
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Tue Feb 18 2014 03:01:28 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Feb 19 2014 05:26:34 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span>
</footer>
</div>