Fresh build. Updated docs and re-built phaser.js.

This commit is contained in:
photonstorm
2014-02-19 05:28:19 +00:00
parent d9080052c3
commit 7394403bb6
175 changed files with 2186 additions and 1654 deletions
+3 -5
View File
@@ -274,10 +274,6 @@
<a href="Phaser.Polygon.html">Polygon</a>
</li>
<li>
<a href="Phaser.QuadTree.html">QuadTree</a>
</li>
<li>
<a href="Phaser.RandomDataGenerator.html">RandomDataGenerator</a>
</li>
@@ -542,6 +538,7 @@
<li>World preUpdate, update and postUpdate have all been moved to Stage. So all children are updated regardless where on the display list they live.</li>
<li>Cache.getImageKeys and similar has been removed, please use Cache.getKeys(Phaser.Cache.IMAGE) instead, this now supports all 10 Cache data types.</li>
<li>After defining tiles that collide on a Tilemap, you need to call Tilemap.generateCollisionData(layer) to populate the physics world with the data required.</li>
<li>Phaser.QuadTree has been removed from core and moved to a plugin. It's no longer required, nor works with the physics system.</li>
</ul>
<p>New features:</p>
<ul>
@@ -582,6 +579,7 @@
<li>The InputManager now sets the canvas style cursor to 'inherit' instead of 'default'.</li>
<li>World.reset now calls Camera.reset which sends the camera back to 0,0 and un-follows any object it may have been tracking.</li>
<li>Added hostname: '*' to the grunt-connect in Gruntfile.js (fixes #426)</li>
<li>Device, Canvas and GamePad classes all updated for better CocoonJS support (thanks Videlais)</li>
</ul>
<p>Bug Fixes:</p>
<ul>
@@ -735,7 +733,7 @@ Sprites also have full Input support: click them, touch them, drag them around,
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
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on Wed Feb 19 2014 05:26:21 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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