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Fixed some documentation typos.
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@@ -373,6 +373,11 @@ Phaser.Sprite = function (game, x, y, key, frame) {
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this.updateCache();
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this.updateBounds();
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/**
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* @property {PIXI.Point} pivot - The pivot point of the displayObject that it rotates around.
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*/
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};
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// Needed to keep the PIXI.Sprite constructor in the prototype chain (as the core pixi renderer uses an instanceof check sadly)
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